NPCClient math script: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
NPC Client Math scripts are used from the [[Behavior_Operations#Percept_Operation|Percept Operation]] for conditional behavior. | NPC Client Math scripts are used from the [[Behavior_Operations#Percept_Operation|Percept Operation]] and [[Behaviors_and_Reactions#Reaction|Reaction]] for conditional behavior. The script environment is setup with a NPCClient and a NPC attribute. | ||
== NPC Client == | == Attributes == | ||
=== NPC Client === | |||
The NPCClient has the following properties: | The NPCClient has the following properties: | ||
Line 35: | Line 37: | ||
... | ... | ||
== NPC == | === NPC === | ||
The NPC has the following properties: | The NPC has the following properties: |
Revision as of 12:36, 12 January 2013
NPC Client Math scripts are used from the Percept Operation and Reaction for conditional behavior. The script environment is setup with a NPCClient and a NPC attribute.
Attributes
NPC Client
The NPCClient has the following properties:
gameHour | The hour in game time |
gameMinute | The minute in game time |
gameMonth | The month in game time |
gameYear | The year in game time |
Example Math Script (DiurnalNight):
if (NPCClient:gameHour > 22 | NPCClient:gameHour < 6) { Result = 1.0; } else { Result = 0.0; }
Exampe Script using conditions:
... <percept condition="DiurnalNight" event="GoToSleep" failed_event="GoToRegion" /> ...
NPC
The NPC has the following properties:
HP | The HP for the NPC |
InsideTribeHome | Return 1.0 if inside tribe home, otherwise 0.0. |
InsideRegion | Return 1.0 if inside region, otherwise 0.0. |
Mana | The Mana for the NPC |
MaxHP | The Max HP for the NPC |
MaxMana | The Max Mana for the NPC |
MaxMStamina | The Max Mental Stamina for the NPC |
MaxPStamina | The Max Physical Stamina for the NPC |
MStamina | The Mental Stamina for the NPC |
PStamina | The Physical Stamina for the NPC |
Example:
Health = NPC:HP/NPC:MaxHP;