NPCClient math script: Difference between revisions

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NPC Client Math scripts are used from the [[Behavior_Operations#Percept_Operation|Percept Operation]] for conditional behavior.
NPC Client Math scripts are used from the [[Behavior_Operations#Percept_Operation|Percept Operation]] and [[Behaviors_and_Reactions#Reaction|Reaction]] for conditional behavior. The script environment is setup with a NPCClient and a NPC attribute.  




== NPC Client ==
== Attributes ==
 
=== NPC Client ===


The NPCClient has the following properties:
The NPCClient has the following properties:
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   ...
   ...


== NPC ==
=== NPC ===


The NPC has the following properties:
The NPC has the following properties:

Revision as of 12:36, 12 January 2013

NPC Client Math scripts are used from the Percept Operation and Reaction for conditional behavior. The script environment is setup with a NPCClient and a NPC attribute.


Attributes

NPC Client

The NPCClient has the following properties:

gameHour The hour in game time
gameMinute The minute in game time
gameMonth The month in game time
gameYear The year in game time

Example Math Script (DiurnalNight):

 if (NPCClient:gameHour > 22 | NPCClient:gameHour < 6)
 {
   Result = 1.0;
 } else
 {
   Result = 0.0;
 } 

Exampe Script using conditions:

 ... 
 <percept condition="DiurnalNight" event="GoToSleep" failed_event="GoToRegion" />
 ...

NPC

The NPC has the following properties:

HP The HP for the NPC
InsideTribeHome Return 1.0 if inside tribe home, otherwise 0.0.
InsideRegion Return 1.0 if inside region, otherwise 0.0.
Mana The Mana for the NPC
MaxHP The Max HP for the NPC
MaxMana The Max Mana for the NPC
MaxMStamina The Max Mental Stamina for the NPC
MaxPStamina The Max Physical Stamina for the NPC
MStamina The Mental Stamina for the NPC
PStamina The Physical Stamina for the NPC

Example:

 Health = NPC:HP/NPC:MaxHP;