Errors Unreal Compile
ShaderCompilingManager
> UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapKeyFuncs<int,FShaderMapFinalizeResults,0> > & CompiledShaderMaps, float TimeBudget) Line 1210 C++
Need to open your project sln, go under Programs and compile "ShaderCompileWorker" project
Error on startup after switching branches
GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAA ..... http://imgur.com/1zoH3ko
This was happening after switching from release branch (which contained 4.11 preview) to 4.10 branch. I checked and the file C:\Users\Luke\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll was old. I deleted all files older than today, then used
* git reset --hard * git checkout .
Recompiled.