Hunt locationsTable

From PSwiki
Revision as of 12:19, 11 January 2022 by Grimston (talk | contribs)
Jump to navigation Jump to search

This table is loaded by SpawnManager::LoadHuntLocations()

At server startup we spawn into the world an "amount" of "itemid" for each line in the given "range".

When one of these items is picked up, we generate a UpsItemSpawnEvent() which will create a new item after "interval"+random("max_random")

Today only X and Y coordinates are randomized, the vertical coordinate stays as specified in the database entry. (this should be CHANGED to collide on the ground)

UE Field Type Key Type Default Extra Description
id int(8) unsigned PRI auto_increment
DIF x double(10,2) 0 coordinate on the map Type used to be 'double' in PSLegacy. Default used to be in PSLegacy.
DIF y double(10,2) 0 coordinate on the map Type used to be 'double' in PSLegacy. Default used to be in PSLegacy.
DIF z double(10,2) 0 coordinate on the map Type used to be 'double' in PSLegacy. Default used to be in PSLegacy.
itemid int(10) 0 item to spawn taken from item_stats table
interval int(11) 0 time to respawn a new item in seconds
max_random int(11) 0 random time between 0 and given value added to interval value above
DIF sector int(10) unsigned Type used to be 'varchar(30)' in PSLegacy. Default used to be in PSLegacy.
amount int(10) unsigned 1 Number of items to spawn in the area
DIF range double(10,2) unsigned 0 radius in centimetres Type used to be 'double unsigned' in PSLegacy. Default used to be in PSLegacy.
ADD lock_str int(5) 0 The lock strength of the generated item.
ADD lock_skill int(2) -1 The lock skill used to open the item.
ADD flags varchar(200) The flags to apply to the item.