Natural resourcesTable
UE | Field | Type | Key Type | Default | Extra | Description |
---|---|---|---|---|---|---|
id | int(10) unsigned | PRI | auto_increment | |||
loc_sector_id | int(10) unsigned | 0 | ||||
loc_x | float(10,2) | 0.00 | x coord of center | |||
loc_y | float(10,2) | 0.00 | y coord of center | |||
loc_z | float(10,2) | 0.00 | z coord of center | |||
radius | float(10,2) | 0.00 | radius of the resource in centimeters | |||
visible_radius | float(10,2) | 0.00 | allow harvesting but with no result | |||
probability | float(10,6) | 0.000000 | chance of finding an item by harvesting | |||
skill | smallint(4) unsigned | 0 | skill ID used to harvest | |||
skill_level | int(3) unsigned | 0 | skill rank required to harvest | |||
item_cat_id | int(8) unsigned | 0 | item category required for harvesting | |||
item_quality | float(10,6) | 0.000000 | ??? | |||
animation | varchar(30) | animation played while harvesting | ||||
anim_duration_seconds | int(10) unsigned | 0 | animation duration | |||
item_id_reward | int(10) unsigned | 0 | item given to player when successful | |||
reward_nickname | varchar(30) | 0 | name of the item given as used in commands and maps | |||
action | varchar(45) | command needed to harvest: dig/harvest/fish | ||||
ADD | amount | int(10) unsigned | if not null, items will be spawned as hunt_location | |||
ADD | interval | int(11) | 0 | if amount not null, msec interval for spawning item when picked up | ||
ADD | max_random | int(11) | 0 | Maximum random interval modifier in msecs |