Naming Conventions
Triangle count standards
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Import items
Import Texture with Alpha from GIMP
Import a level
Import a char 3DSMAX
Import Mixamo Animation
Import a char Blender
City design workflow
Unreal Materials and Textures
Optimization with Lightmaps, LOD, and Collisions