Race infoTable
This table describes all the possible races( and genders ) in the game.
UE | Field | Type | Key Type | Default | Extra | Description |
---|---|---|---|---|---|---|
id | int(10) | PRI | 0 | |||
name | varchar(35) | |||||
cstr_mesh | varchar(200) | |||||
sex | char(1) | M | ||||
OBS | size_x | float unsigned | 0 | Determines the bounding box of the character | ||
OBS | size_y | float unsigned | 0 | Determines the bounding box of the character | ||
OBS | size_z | float unsigned | 0 | Determines the bounding box of the character | ||
cstr_base_texture | varchar(200) | |||||
initial_cp | int(10) | 0 | ||||
start_str | int(5) | 50 | ||||
start_end | int(5) | 50 | ||||
start_agi | int(5) | 50 | ||||
start_int | int(5) | 50 | ||||
start_will | int(5) | 50 | ||||
start_cha | int(5) unsigned | 50 | ||||
base_physical_regen_still | float | 0 | ||||
base_physical_regen_walk | float | 0 | ||||
base_mental_regen_still | float | 0 | ||||
base_mental_regen_walk | float | 0 | ||||
armor_id | int(10) unsigned | 0 | ||||
weapon_id | int(10) | 0 | The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands. | |||
OBS | helm | varchar(20) | ||||
OBS | bracer | varchar(20) | Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column | |||
OBS | belt | varchar(20) | Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column | |||
OBS | cloak | varchar(20) | Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column | |||
cstr_mounter_animation | varchar(200) | Defines the animation the mounter of this race will use when mounting it | ||||
race | int(5) unsigned | |||||
scale | float | 0 | Defines the scale of the race. Overrides whathever is defined in the cal3d file. | |||
OBS | speed_modifier | float | 1 | Used as a multiplier of the velocity | ||
ADD | speed_walk | smallint(6) | 180 | Defines the speed of walk movement expressed in UE Units | ||
ADD | speed_run | smallint(6) | 320 | Defines the speed of rim movement expressed in UE Units | ||
ADD | speed_sprint | smallint(6) | 600 | Defines the speed of sprint movement expressed in UE Units | ||
ADD | speed_climb | smallint(6) | 100 | Defines the speed of climb movement expressed in UE Units | ||
ADD | speed_swim | smallint(6) | 180 | Defines the speed of swim movement expressed in UE Units | ||
ADD | speed_fly | smallint(6) | 600 | Defines the speed of fly movement expressed in UE Units | ||
ADD | skin_type | int(11) | 0 | Use to determine sound when hitting this creature. 0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime |