Valgrind Messages

From PSwiki
Revision as of 16:13, 14 April 2007 by Brandon rioja (talk | contribs)
Jump to navigation Jump to search

This page is a dump of all the valgrind messages I see:

Linux

In psclient

in libX11

Syscall param writev(vector[...]) points to uninitialised byte(s)
  at 0xD31B78: writev (in /lib/libc-2.5.so)
  by 0x15098D: (within /usr/lib/libX11.so.6.2.0)
  by 0x15077E: _X11TransWritev (in /usr/lib/libX11.so.6.2.0)
  by 0x156468: _XSend (in /usr/lib/libX11.so.6.2.0)
  by 0x14738A: XQueryExtension (in /usr/lib/libX11.so.6.2.0)
  by 0x13BCAA: XInitExtension (in /usr/lib/libX11.so.6.2.0)
  by 0x254AD4: XRenderFindDisplay (in /usr/lib/libXrender.so.1.3.0)
  by 0x25589C: XRenderQueryExtension (in /usr/lib/libXrender.so.1.3.0)
  by 0x550DC1: _XcursorGetDisplayInfo (in /usr/lib/libXcursor.so.1.0.2)
  by 0x5514EC: XcursorSupportsARGB (in /usr/lib/libXcursor.so.1.0.2)
  by 0x553C1B: XcursorNoticeCreateBitmap (in /usr/lib/libXcursor.so.1.0.2)
  by 0x12FB24: _XNoticeCreateBitmap (in /usr/lib/libX11.so.6.2.0)
Address 0x443D95D is 165 bytes inside a block of size 16,384 alloc'd
  at 0x400473F: calloc (vg_replace_malloc.c:279)
  by 0x141406: XOpenDisplay (in /usr/lib/libX11.so.6.2.0)
  by 0x46C32C0: csXWindow::Initialize(iObjectRegistry*) (xwindow.cpp:139)
  by 0x8129DCB: csPluginManager::LoadPlugin(char const*, bool) (plugmgr.cpp:203)
  by 0x4610110: csPtr<iXWindow> csLoadPlugin<iXWindow>(iPluginManager*, char const*) (plugin.h:152)
  by 0x460EB29: csGraphics2DGLX::Initialize(iObjectRegistry*) (glx2d.cpp:107)
  by 0x8129DCB: csPluginManager::LoadPlugin(char const*, bool) (plugmgr.cpp:203)
  by 0x4575E20: csPtr<iGraphics2D> csLoadPlugin<iGraphics2D>(iPluginManager*, char const*) (plugin.h:152)
  by 0x45578B8: csGLGraphics3D::Initialize(iObjectRegistry*) (gl_render3d.cpp:3513)
  by 0x8129DCB: csPluginManager::LoadPlugin(char const*, bool) (plugmgr.cpp:203)
  by 0x8139F71: csPluginLoader::LoadPlugins() (plugldr.cpp:357)
  by 0x8104ADE: csInitializer::RequestPlugins(iObjectRegistry*, csArray<csPluginRequest, csArrayElementHandler<csPl
uginRequest>, CS::Memory::AllocatorMalloc, csArrayCapacityDefault> const&) (initapp.cpp:403)

I don't know what this message total means, it is not in PS or CS and a variable unitalized passed to writev() shouldn't really be an error becasue it is writing memory to this location and not reading from it. It happens on starup.

nvidia

Conditional jump or move depends on uninitialised value(s)
    at 0x2FF9C7C: (within /usr/lib/nvidia/libGLcore.so.1.0.9755)
 
 Conditional jump or move depends on uninitialised value(s)
    at 0x2EC073F: (within /usr/lib/nvidia/libGLcore.so.1.0.9755)
 
 Conditional jump or move depends on uninitialised value(s)
    at 0x2ECFDF4: (within /usr/lib/nvidia/libGLcore.so.1.0.9755)
 
 Conditional jump or move depends on uninitialised value(s)
    at 0x2B98B9B: (within /usr/lib/nvidia/libGLcore.so.1.0.9755)
 
 Conditional jump or move depends on uninitialised value(s)
    at 0x2B98BAE: (within /usr/lib/nvidia/libGLcore.so.1.0.9755)
 Invalid read of size 4
    at 0x493725: (within /usr/lib/nvidia/libGL.so.1.0.9755)
    by 0x27AE56: _dl_close (in /lib/ld-2.5.so)
    by 0xDABDA3: dlclose_doit (in /lib/libdl-2.5.so)
    by 0x275C05: _dl_catch_error (in /lib/ld-2.5.so)
    by 0xDAC38B: _dlerror_run (in /lib/libdl-2.5.so)
    by 0xDABDD9: dlclose (in /lib/libdl-2.5.so)
    by 0x816B638: csUnloadLibrary(void*) (loadlib.cpp:85)
    by 0x81489E4: scfSharedLibrary::~scfSharedLibrary() (scf.cpp:278)
    by 0x8149726: csPDelArrayElementHandler<scfSharedLibrary*>::Destroy(scfSharedLibrary**) (parray.h:47)
    by 0x814BA96: csArray<scfSharedLibrary*, csPDelArrayElementHandler<scfSharedLibrary*>, CS::Memory::AllocatorMallo
c, csArrayCapacityDefault>::DeleteIndex(unsigned) (array.h:1001)
    by 0x814BB3A: scfSharedLibrary::TryUnload() (scf.cpp:222)
    by 0x814642D: csSCF::UnloadUnusedModules() (scf.cpp:918)
  Address 0x4CC2FC8 is 0 bytes inside a block of size 36 free'd
    at 0x400501A: free (vg_replace_malloc.c:233)
    by 0x49388D: (within /usr/lib/nvidia/libGL.so.1.0.9755)

There are some errors in nvidia. Not much can be done here...