PSUnreal GDB Debug Hints
psItem
print (TCHAR*)item->current_stats->name
psCharacter
print (TCHAR*)client->name
Jetbrains Rider debug
To have a conditional breakpoint for an FString use this: name==L"Trepor"
print (TCHAR*)item->current_stats->name
print (TCHAR*)client->name
To have a conditional breakpoint for an FString use this: name==L"Trepor"