PSUnreal Client logs and configs
Windows
Logs are located in %localappdata%\PSUnreal\Saved\Logs
Configs are located in %localappdata%\PSUnreal\Saved\Config\WindowsClient
Just copy the string above to your windows explorer address bar and %localappdata% will become a real path.
Musicalsheets are located in: %localappdata%\PSUnreal\Saved\musicalsheets
Linux
Logs are located in ~/.config/Epic/PSUnreal/Saved/Logs
Configs are located in .config/Epic/PSUnreal/Saved/Config/LinuxClient/
Mac
Logs are located in /Users / <user name> /Library/Logs/PSUnreal/PSUnreal.log
Configs are located in /Users / <user name> /Library/Preferences/PSUnreal/MacClient/
Saved games are in /Users/ <user name> /Library/Application Support/Epic/PSUnreal/Saved
On my Mac Mini:
- ./Library/Containers/com.YourCompany.PSUnrealClient/Data/Library/Application Support/Epic/PSUnreal/Saved/Config/MacClient/GameUserSettings.ini
- ./Library/Containers/com.YourCompany.PSUnrealClient/Data/Library/Logs/PSUnreal/PSUnreal.log
Issue with saving Logs on Mac
There is an issue where the game is unable to save the chat logs because the "Logs" folder is missing. One fix is to create the folder.
cd /Users/{yourusername}/Library/Containers/com.YourCompany.PSUnrealClient/Data/Library/Application_Support/Epic/PSUnreal/Saved/
You might find the folder at a totally different location. The best way is to use the Terminal app to find the right folders, as Finder can't see into the packages.
mkdir Logs
Now the logs will be saved in that folder.
Overriding a config
Override the scalability setting, you need to edit PSUnreal\Saved\Config\WindowsClient\Scalability.ini and add:
[PostProcessQuality@0] r.RenderTargetPoolMin=100
then in the game setting panel you should use the "Low" for post-processing setting, which corresponds to "0"
Low = 0, Medium = 1, High = 2, Epic = 3
Overriding a log
You can override a log set by PlaneShift by adding the corresponding line to the file Engine.ini found in the configs directory.
In general as a PlaneShift player you should not be using any of this, but maybe useful in case a developer asks you to enable or disable some logs for testing.
Log settings should be inside a section defined with:
[Core.Log]