Race infoTable
This table describes all the possible races( and genders ) in the game.
| UE | Field | Type | Description |
|---|---|---|---|
| id | int(10) unsigned | ||
| name | varchar(35) | ||
| cstr_mesh | varchar(200) | ||
| sex | char(1) | ||
| size_x | float unsigned | ||
| size_y | float unsigned | ||
| size_z | float unsigned | ||
| cstr_base_texture | varchar(200) | ||
| initial_cp | int(10) | ||
| start_str | int(5) | ||
| start_end | int(5) | ||
| start_agi | int(5) | ||
| start_int | int(5) | ||
| start_will | int(5) | ||
| start_cha | int(5) | ||
| base_physical_regen_still | float | ||
| base_physical_regen_walk | float | ||
| base_mental_regen_still | float | ||
| base_mental_regen_walk | float | ||
| armor_id | int(10) | ||
| weapon_id | int(10) | The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands. | |
| helm | varchar(20) | ||
| bracer | varchar(20) | Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column | |
| belt | varchar(20) | Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column | |
| cloak | varchar(20) | Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column | |
| cstr_mounter_animation | varchar(200) | Defines the animation the mounter of this race will use when mounting it | |
| race | int(5) unsigned | ||
| scale | float | Defines the scale of the race. Overrides whathever is defined in the cal3d file. | |
| speed_modifier | float | Used as a multiplier of the velocity | |
| speed_walk | smallint(6) | ||
| speed_run | smallint(6) | ||
| speed_sprint | smallint(6) | ||
| speed_climb | smallint(6) | ||
| speed_swim | smallint(6) | ||
| speed_fly | smallint(6) | ||
| skin_type | int(11) | Used to determine sound when hitting this creature. 0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime |