Sound System
(Go back to the main GSoC 2011 page)
Sound Manager: make it a plugin, add ability to limit number of channels, implement additional functionalities like factory (the actual mesh type in the world) based sounds, special actions to do when particular sound types are being played (for example reducing all other sounds/music volume), distance lag effect of 3d emitters (sound has a certain speed and openal unfortunately doesn't handle this factor so, even if it lowers the volume of distant sources, it will still make the sound of them run at the same time making the actual volume sound higher than it is actually. This would be about making emitters slow down when the player goes away from the source in order to unsync it from the other, more near emitters and go back to the normal speed after it has reached a certain offset from the more near object, in order to simulate this effect of distance and avoid equal sounds to stack) and overall code cleanup.(medium to difficult, depending on the parts of this which are picked up)
Allow to spawn sound within those events: - random sounds on monsters - sounds associated to a specific behaviour or action of monsters - sounds for each weapon and attack - random sounds from environment
Allow players to play sounds with musical instruments.
(Optional) Allow voice speech in game through peer to peer connection.