Combat System

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Revision as of 17:01, 20 February 2014 by Eonwind (talk | contribs) (Combat styles)
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Combat styles

Archery Style

Requirements: Ranged skill 0

Weapons: all ranged weapons

Manoeuvre Description

  • Precise Shot: slower but more precise shot, takes longer and inflicts higher damage.
  • Rapid Shot: quicker attack but with less chances to hit.
  • Hail of Arrows: a quick hail of arrows, you're luck if you've not been shot.

Barbaric Styles

Requirements: minimum strength 100

Weapons: all melee weapons

Manoeuvre Description

  • Power Attack: ...
  • Mighty Swing: ...
  • Whirlwind Strike: ...

Sword Style

Requirements: Sword skill 0

Weapons: Shortsword, Longsword, Dagger

Manoeuvre Description

  • Side Trush: Hit with the blade edge, inflict slashing damage.
  • Side Lunge: Hit with the blade edge, inflict piercing damage.
  • Sword Beat Attack: Hit with the opponent weapons to gain priority and follow with a quick attack, inflicts more slashing damage Vs. opponents with higher Stances, can be easily blocked by opponent with defensive stances.
  • Sword Disengage: Beginning an attack in one direction, then quickly moving the point down in a semi-circle to attack a different location. This is used to trick the opponent into blocking the wrong direction. Gives the attacker higher priority (and a higher attack bonus for some time).
  • Sword Circular Parry: An advanced defensive technique, the attacker sword is twisted in a circle to catch the opponent's tip and deflect it away. It is commonly used to counter a disengage.

Fencing

Requirements: Sword skill 0

Weapons:

Sword & Buckler

Requirements: Sword skill 0

Weapons:

Manoeuvre Description

Sword & Hammer

Requirements: Sword skill 0

Weapons:

Manoeuvre Description

Sword & Dagger

Requirements: Sword skill 0

Weapons:

Manoeuvre Description

Sword & Axe

Requirements: Sword skill 0

Weapons:

Manoeuvre Description