Packing and shipping a project
To package and ship a project you need to have AutomationTool and UnrealBuildTool compiled. You can find those under your project .sln in the "programs" group. Compiling these with DebugGame config gave me errors, so I had to compile those with "Development" config.
Example of packing the VehicleGame sample on my machine. This will compile and package in one command. Consider DebugGame is stilla debug Build. Total is 770Mb (without pdb file)
C:\Luca\UnrealEngine\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -project="F:\Unreal Projects\VehicleGame\VehicleGame.uproject" -noP4 -platform=Win64 -clientconfig=DebugGame -serverconfig=DebugGame -cook -allmaps -build -stage -pak -archive -archivedirectory="F:\temp\vehicle_packaged"
Example of packing the VehicleGame in Shipping config (best optimized).
C:\Luca\UnrealEngine\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -project="F:\Unreal Projects\VehicleGame\VehicleGame.uproject" -noP4 -platform=Win64 -clientconfig=Shipping -serverconfig=Shipping -cook -allmaps -build -stage -pak -archive -archivedirectory="F:\temp\vehicle_packaged_shipping"