Hunt locationsTable
This table is loaded by SpawnManager::LoadHuntLocations()
At server startup we spawn into the world an "amount" of "itemid" for each line in the given "range".
When one of these items is picked up, we generate a UpsItemSpawnEvent() which will create a new item after "interval"+random("max_random")
Today only X and Y coordinates are randomized, the vertical coordinate stays as specified in the database entry. (this should be CHANGED to collide on the ground)
| field | type | foreign key | description |
|---|---|---|---|
| id | int(8) unsigned | ||
| x | double(10,2) | coordinate on the map | |
| y | double(10,2) | coordinate on the map | |
| z | double(10,2) | coordinate on the map | |
| itemid | int(10) | item to spawn taken from item_stats table | |
| interval | int(11) | time to respawn a new item in seconds | |
| max_random | int(11) | random time between 0 and given value added to interval value above | |
| sector | int(10) | ||
| amount | int(10) | Number of items to spawn in the area | |
| range | double(10,2) | radius in centimeters | |
| lock_str | int(5) | The lock strength of the generated item. | |
| lock_skill | int(2) | The lock skill used to open the item. | |
| flags | varchar(200) | The flags to apply to the item. |