Rain

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Revision as of 22:14, 5 August 2020 by Talad (talk | contribs) (Created page with "Elements: - SceneCapture2D object named "scenecapture_rain" in Maps/Yliakum , which is the Persistent Level - In the Skybox, which is named "bp_sky", there is a Particle Syst...")
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Elements:

- SceneCapture2D object named "scenecapture_rain" in Maps/Yliakum , which is the Persistent Level - In the Skybox, which is named "bp_sky", there is a Particle System Component named "p_rain" - "p_rain" is using a Particle System called p_rain_01 - "p_rain_01" is using a Material called "m_p_rain"

How it works:

- A timer in "bp_sky" runs every second and calls applyWeatherSettings event which is positioning the scenecapture_rain at the player position + 300 meters up - The position of the player is passed to the material used by scenecapture_rain.