Skybox and Lights setup

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Revision as of 21:31, 11 February 2021 by Talad (talk | contribs) (Created page with " == Elements contributing to day / night cycle == * DirectionalLight, actor in the Persistent Level (Yliakum). Casting light globally in a certain direction. Set to Stationa...")
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Elements contributing to day / night cycle

  • DirectionalLight, actor in the Persistent Level (Yliakum). Casting light globally in a certain direction. Set to Stationary.
    • Intensity
    • Light Color
  • SkyLight, actor in the Persistent Level. Stores the color of the skybox and influence all items in the game with indirect light based on the skybox color. Set to Stationary.
    • Intensity
  • bp_sky, actor in the Persistent Level, which contains all the logic for rain/snow/fog/... , clouds, time of the day, the actual skybox which is a static mesh (dome).
    • Light, scalar parameter on the Material applied to the skybox mesh
  • ExponentialHeightFog, actor in the Persistent Level, managing the fog. Careful to change its color at night, or the skydome will stay lit.
    • Light color