Hunt Locations and Natural Resources
We have two different ways to configure locations where players can gather materials.
Natural Resources
Used when we need invisible items to be harvested, example a mine will be modeled in 3d, but the individual ore are not 3d objects in the world.
So we configure a location on the map, defined by a center (in x/y/z coordinates) and a radius, where the player will be able to harvest. We also define the tool to be used (example a rock pick), the difficulty, and the resulting item.
- The table natural_resources is holding this information
Hunt Locations
Used when we want a visual 3d object to be spawned as a pickupable item. When the player picks up the item, a new item is scheduled to be spawn later on based on configured interval.
- The table hunt_locations is holding this information