Traps

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Overview

There are three types of traps you can place in the game

1) Traps on the ground, which are spawned with Action Locations, based on proximity. The definition is done inside an Action Location specifying:

  • triggertype = PROXIMITY
  • responsetype = SCRIPT

In the responsetype field place the name of the script stored in Progression Events, this will be triggered when the player walks within the radius of the action location.