PSUnreal Navigation Meshes
Setup
1 Persistent level (P-level) containing the lights and the skybox
a number of sublevels , with geometry and landscape
Project Settings -> Navmesh generation Static
General findings
The size of the navmesh is about 5Mb for a landscape level with 127x127 cell size, and cell number 10 = 127000
The navmesh is stored in the .umap file and not in the .BuiltData file.
Tests Performed
- One NavMeshBoundsVolume for each of the submap, stored in the submap itself
- Load the P-level, and rebuild paths
- The navmesh is stored in each sublevel
- If I open a submap, the navmesh is displayed
- If I run the game from the P-Level, the NPC moves properly within the same map
- The NPC CAN cross the map borders
- One NavMeshBoundsVolume for each of the submap, BUT all NavMeshBoundsVolume in the P-level
- Load the P-level, and rebuild paths
- All navmeshes are stored in the P-level umap file
- If I open a submap, the navmesh is not displayed
- If I run the game from the P-Level, the NPC moves properly within the same map (HAD TO DELETE THE BUILTDATA FILES!!)
- The NPC CAN cross the map borders
- One NavMeshBoundsVolume for each of the submap, stored in the submap itself
- Load each sub map and rebuild paths
- The navmesh is stored in each sublevel
- If I open a submap, the navmesh is displayed
- If I run the game from the P-Level, the NPC CANT move