PSUnreal Client logs and configs

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Revision as of 23:59, 7 November 2022 by Talad (talk | contribs) (Mac)
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Windows

Logs are located in %localappdata%\PSUnreal\Saved\Logs

Configs are located in %localappdata%\PSUnreal\Saved\Config\WindowsClient

Just copy the string above to your windows explorer address bar and %localappdata% will become a real path.

Linux

Logs are located in ~/.config/Epic/PSUnreal/Saved/Logs

Configs are located in .config/Epic/PSUnreal/Saved/Config/LinuxClient/

Mac

Logs are located in /Users / <user name> / Library / Logs / PSUnreal / PSUnreal.log

Configs are located in /Users / <user name> / Library / Preferences / PSUnreal / MacClient /

Overriding a config

Override the scalability setting, you need to edit PSUnreal\Saved\Config\WindowsClient\Scalability.ini and add:

 [PostProcessQuality@0]
 r.RenderTargetPoolMin=100

then in the game setting panel you should use the "Low" for post-processing setting, which corresponds to "0"

Low = 0, Medium = 1, High = 2, Epic = 3

Overriding a log

You can override a log set by PlaneShift by adding the corresponding line to the file Engine.ini found in the configs directory.

In general as a PlaneShift player you should not be using any of this, but maybe useful in case a developer asks you to enable or disable some logs for testing.

Log settings should be inside a section defined with:

[Core.Log]