Voiceovers (audio files)

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Revision as of 20:10, 5 May 2025 by Talad (talk | contribs) (Created page with "We have two ways to associate an audio file to a NPC response. 1) Through npc_responses.audio1-5 , this will associate the specific response to an audio id, example "audio1" 2) As part of the quest syntax by using parenthesis , example: P: earnmoney Menu: Hi! MaleEnki: Hail! Would you like to earn a little money? (audio1) Then we have a Datatable /Game/data/Audio/dt_voiceovers which contains the id (audio1) and the pointer to the actual Cue...")
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We have two ways to associate an audio file to a NPC response.

1) Through npc_responses.audio1-5 , this will associate the specific response to an audio id, example "audio1"

2) As part of the quest syntax by using parenthesis , example:

P: earnmoney
Menu: Hi!
MaleEnki: Hail!  Would you like to earn a little money? (audio1)

Then we have a Datatable /Game/data/Audio/dt_voiceovers which contains the id (audio1) and the pointer to the actual Cue asset.