Tutorial Improvement Project

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Settings Ideas

some of us were thinking the tutorial could be an outpost rather than an OOC tutorial :

Settings for the Outpost itself: (name, local history, reason for being there)

   * Name: Orynu (suggestion)
   * Reason for being there: Built as an outpost for Hydlaa in case there was ever a threat from the Stone Labyrinths that made it that far. (suggestion)
   * History: Although originally build as a guard outpost, lack of a major threat has turned the place into more of a rest stop for weary travelers on their way to Hydlaa or one of the other main cities. Though no bigger than a town, the outpost boast just about all basic amenities and a friendly hospitable spirit. Many pass through the outpost never to return but most have nothing but fond memories of it.(suggestion)


Settings for why the new character is there: (common place for travelers to stop, Octarchal Registry, etc..)

   * Traveling on their way to one of the major cities (suggestion)
   * Octarchy requires all citizens to travel to the outpost to do something (suggestion)-(pay taxes!)


Settings for Abelia: (occupation, personal history, unique quirks)

   * Baker(suggestion)
   * Current Description: This dark featured Ynnwn seems to want to teach you some things
   * Suggested Description: This cheerful Ynnwn woman smells sweetly of freshly baked bread. She kindly greets those passing by and is probably to a good person to approach and talk to about various things.
   * History: Abelia comes from the city of Hydlaa and settled at the outpost in order to escape the hustle and bustle of the city without having to live in an out of the way town. She is a prolific baker and is very happy to share her baked goods with others. She has even on occasion shared her secrets with people arriving at the outpost. Her family however lives in a different sector altogether, but are also bakers.
   * Unique Quirk: She comes from a long line of bakers and her particular specialty is making bread in unique shapes. Her favorite is a little groffel shaped loaf. She enjoys shaping the “cute”  little wings.(suggestion)


Settings for Neave: (occupation, personal history, unique quirks)

   * Blacksmith
   * Current Description: This Dwarven lass has blackened cheeks from all the coal in the nearby forge. She might be able to teach you something of how to forge in game. (current)
   * Suggested Description: The soot blackened cheeks of this Dwarven woman gather in a wide smile as she pause from her work. She seems confident and knowledge about her task, perhaps she may be willing the share her knowledge of the forge.
   * History: Neave grew up in the outpost and has taken over most of the forge work for the outpost. Her family has long served it by forging weapons for the guards and other metal good for the regular inhabitants. She takes great pride in the history of the outpost and its role in guarding Hydlaa. She takes this matter very serious.(suggestion)
   * Personal quirks: Neave is a very serious minded woman with a dry humor. She has great pride in her family, her work and in the outpost and absolutely no humor about it. But she is still given to wry wit and at times snide comments about various things.


Settings for Xargon: (occupation, personal history, unique quirks)

   * Merchant
   * Current Description: A stolid guard stands on duty here. He appears to have something very important to say to you.
   * Suggested Description: Before you stands a Klyros in well tailored clothing. He seems to have many items of fine quality around him and you get the distinct impression he’s about to try to sell you some. He is probably a good person to talk to about various items.
   * History: Xargon is a son of no land and every land at once. He was a frequent traveler in his past and has collected quite the wealth of knowledge and wealth of tria as well. He is knowledgeable about many things and very generous with that knowledge. He finally settled down in the outpost as it is a resting point for many travelers like himself and he has now grown accustomed to staying in one place.


Settings for Orphia: (occupation, personal history, unique quirks)

   * Healer (suggestion)
   * Possibly alchemist in future?(could sell health potions) (Or/and teach how to make the most basic forms of health potions?)
   * Current Description: This gentle Dermorian woman appears to have the secrets of magic at her fingertips. Her eyes sparkle with radiance.
   * Suggested Description: This gentle woman has a potent aura about her. She bares the slight scent of potions, but not in any offensive way.  She is surrounded by the trappings of a healer so she is probably the person to go to if you are hurt.
   * History: Orphia came from the second level, the Barn. She originally resided in the city of Nalvys, which is connected to Hydlaa by the winch, and came from a family with a long standing tradition in magic. Orphia took a liking to healing and pursued using her magic for the good of others. One day her father took her with him on a business trip to Hydlaa and she fell in love. Later as an adult, she left Nalvys to make a life for herself hydlaa which eventually lead to her being stationed at the outpost as the local healer.
   * Unique Quirk: Although most members of her family chose one of the ways to specialize in, Orphia dabbled a bit in most of the ways. Although she has not become a master in any of the ways she does possess a fair bit of knowledge about many many things concerning magic. She is fond of showing off little parlor trick spells from each of the ways.

Settings for Ibhaar: (occupation, personal history, unique quirks)

   * Head of the guard(suggestion)
   * Current Description: A Diaboli warrior stands before you; battle scarred and strong. He looks like someone who could teach you about combat. (current)
   * Suggested Description: This  middle aged Diaboli warrior stands before you strong, with scars to prove his worth in battle. He casts a stern glaze across the open area in front of him. He tightly grips the hilt of his sword, ready for anything. He looks like he would be a good person to talk to about combat.
   * A very demanding personality?
   * History: Continuing the legacy of his father, Ibhaar is a long standing member of the Hydlaa guard. Through the years of Ibhaar’s many assignments in the guard; patrolling Hydlaa, guarding the gates, training younger guards, he has now reached the point to where he is middle aged, unable to do such things so rigorously any longer. Ibhaar, now assigned to guard the outpost and help teach citizens the basics of self-defence, isn’t exactly overjoyed by the task. In his bitterness of being demoted to such a job, he isn’t exactly in the best of moods when doing it.
   * Unique Quirk: He almost always wears a frown, but will smile if he is approached by the woman he holds a secret admiration for, Orphia. (bug me to make more relationships between the npc’s like this, for now I’m taking a break. ~Geo)


Settings for Xenak: (occupation, personal history, unique quirks)

   * Caravan Owner
   * Current Description: This Klyros stands proud and upright. It is clear he thinks well of himself and walks tall. He wears a smirk like he knows something you don’t. He smells of exotic oils and his scales are polished. He seems an example of all that is healthy and intelligent. His imperious nature might be intimidating to some. (current)
   * Suggested Description: This proud klyros stands upright with a dignified air about him. He smirks confidently at you with a knowing expression across his face. The smell of exotic oils surround him and his polished scales glisten in the light. His imperious nature might be intimidating to some but perhaps he is still worth talking to. (suggestion)
   * Perhaps he has been a caravan owner for quite a while to be an owner? He shouldn’t be too old, but maybe middle aged?
   * History: As a child he intended to stay in the seaside klyros village Amdeneir and have a job that gives to his hometown, but as he grew older he met many travelers and heard their stories. After a while he decided he wanted to travel to other levels and visit many towns that travelers spoke of. He became part of a small caravan and didn’t regret the choice even once as he grew from a mere caravan goods loader that worked hard to move bulk items onto the wagons, to a rivnak driver for an owner he was particularly befriended to, eventually taking his place later on. Though new to Orynu, he isn’t afraid to show how much of a socialite he is. New to being a caravan owner after a long time in the caravan business, he is eager to meet new people and make new friends, for reasons of both his socialites and business.
   * Unique Quirk: He likes to learn new things, especially about people. Learning things about new people would overwhelm him with joy.