TribesTable

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field type foreign key description
id integer
name varchar
home_sector_id integer
home_x real
home_y real
home_z real
home_radius real
max_size integer
wealth_resource_name varchar
wealth_resource_nick varchar
wealth_resource_area varchar
reproduction_cost integer
tribal_recipe integer



Field type Description
id int The ID of the tribe.
name string The name of the tribe.
home_sector_id int The ID of the sector where the tribe home is located
home_x float X-coordinate of the tribe home location
home_y float Y-coordinate of the tribe home location
home_z float Z-coordinate of the tribe home location
home_radius float The radius of the tribe home
max_size int The maximum number of tribe memers allowed for this tribe.
wealth_resource_name string Name of the resource this tribe treasures most. Collecting this will enable growth capability in the tribe.
wealth_resource_nick string Commands like dig use the nick of the resource instead of the name.
wealth_resource_area string The name of the Location Type that represents location where the wealth resource might be found.
wealth_gather_need string The name of the tribe need that will enable collection of wealth resources. Made the primary need when the tribe has dead members.
wealth_resource_growth float When there are no members of the tribe we need a push of resources at this rate to enable reproduction.
reproduction_cost int The cost to reproduce.
tribal_recipe int the id of the tribal recipe to load on each npcclient startup