PSUnreal Fishing Setup: Difference between revisions

From PSwiki
Jump to navigation Jump to search
Created page with "To create a fishable river do this: # Create a river by dropping this actor in the level: RiverSplineActor (new) or SM_Water_Plane_Blueprint (a bit older, but the same) # Set the mesh in the properties of the new actor you added to one of the water planes, example SM_Water_Plane # In the database in the table natural_resources.trace_mesh put the name of the actor # Point to a group in natural_resources.item_group..."
(No difference)

Revision as of 22:26, 22 December 2024

To create a fishable river do this:

  1. Create a river by dropping this actor in the level: RiverSplineActor (new) or SM_Water_Plane_Blueprint (a bit older, but the same)
  2. Set the mesh in the properties of the new actor you added to one of the water planes, example SM_Water_Plane
  3. In the database in the table natural_resources.trace_mesh put the name of the actor
  4. Point to a group in natural_resources.item_group


To create a fishable lake (mesh based) do this:

  1. Add a static mesh actor to the level
  2. Ensure the static mesh is set to Collision profile: PSWaterSurface


To fish, remember to equip your rod, and then right-click on the water surface.