PSUnreal Fishing Setup: Difference between revisions
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Created page with "To create a fishable river do this: # Create a river by dropping this actor in the level: RiverSplineActor (new) or SM_Water_Plane_Blueprint (a bit older, but the same) # Set the mesh in the properties of the new actor you added to one of the water planes, example SM_Water_Plane # In the database in the table natural_resources.trace_mesh put the name of the actor # Point to a group in natural_resources.item_group..." |
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Revision as of 22:26, 22 December 2024
To create a fishable river do this:
- Create a river by dropping this actor in the level: RiverSplineActor (new) or SM_Water_Plane_Blueprint (a bit older, but the same)
- Set the mesh in the properties of the new actor you added to one of the water planes, example SM_Water_Plane
- In the database in the table natural_resources.trace_mesh put the name of the actor
- Point to a group in natural_resources.item_group
To create a fishable lake (mesh based) do this:
- Add a static mesh actor to the level
- Ensure the static mesh is set to Collision profile: PSWaterSurface
To fish, remember to equip your rod, and then right-click on the water surface.