PSUnreal Fishing Setup

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To create a fishable river do this:

  1. Create a river by dropping this actor in the level: RiverSplineActor (new) or SM_Water_Plane_Blueprint (a bit older, but the same)
  2. Set the mesh in the properties of the new actor you added to one of the water planes, example SM_Water_Plane
  3. The mesh should have simple collision visibile in the editor


To create a fishable lake (mesh based) do this:

  1. Add a static mesh actor to the level (or use BP_LakeWater)
  2. Ensure the static mesh is set to Collision profile: PSWaterSurface
  3. The mesh should have simple collision visibile in the editor

Then in both cases, river or lake:

  1. In the database in the table natural_resources.trace_mesh put the name of the actor
  2. Point to a group in natural_resources.item_group

Fishes need to be added to the dt_fishAnimation to associate the fish with the proper animation.


To fish, remember to equip your rod, and then right-click on the water surface.