Lucubro June 13-19
Andrea (Lucubro) Rizzi
Weekly report (13 – 19 June)
During this week I’ve added the following features to the sound plugin:
- Support for attaching sounds to factories.
- Support for attaching sounds to meshes.
- Very small and simple caching system to save memory allocated for entities.
- Support for behavior-based sounds for monsters, and more in general sounds based on the state of the mesh.
- Support for random sounds of emitters.
Moreover these interventions has been done:
- Debug session that corrected several bugs of the entity system and of the sound plugin in general.
- First attempt to implement a delayed 3D sound caused by the finite speed of sound by using an event approach and the CS’s event timer.
The very next steps will be:
- Find the more effective and speed way to implement the delayed 3D sound.
- Implement the Doppler effect.