Lucubro June 13-19

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Andrea (Lucubro) Rizzi

Weekly report (13 – 19 June)

During this week I’ve added the following features to the sound plugin:

  • Support for attaching sounds to factories.
  • Support for attaching sounds to meshes.
  • Very small and simple caching system to save memory allocated for entities.
  • Support for behavior-based sounds for monsters, and more in general sounds based on the state of the mesh.
  • Support for random sounds of emitters.

Moreover these interventions has been done:

  • Debug session that corrected several bugs of the entity system and of the sound plugin in general.
  • First attempt to implement a delayed 3D sound caused by the finite speed of sound by using an event approach and the CS’s event timer.

The very next steps will be:

  • Find the more effective and speed way to implement the delayed 3D sound.
  • Implement the Doppler effect.