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  • == Music == | sector name || Music running at ALL time bound to "Music" Volume in game || Every 15 seconds(*) we randomize 50% we fade out, otherw ...
    1 KB (197 words) - 13:12, 16 August 2021

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  • == Music == ...
    792 bytes (122 words) - 15:06, 29 June 2013
  • [[Category:Music]] ...
    100 bytes (13 words) - 20:23, 27 June 2010
  • == Music == | sector name || Music running at ALL time bound to "Music" Volume in game || Every 15 seconds(*) we randomize 50% we fade out, otherw ...
    1 KB (197 words) - 13:12, 16 August 2021
  • ...sonate from the hollow drum with a taut skin so all may hear its beautiful music. Enkidukia claws make for excellent picks to quickly strum a tune that win [[Category:Music]] ...
    762 bytes (134 words) - 20:24, 27 June 2010
  • ...the sound part of it (i.e. the conversion from the musical sheet to actual music). After this I’ll implement the weapons sounds related stuff. ** convert efficiently the musical sheet into music; ...
    1 KB (200 words) - 07:00, 29 June 2011
  • ...", "CharBirth", and "Paths" defined elsewhere. In addition, it requires a music file resource named "charcreation" to be available. ...
    1 KB (104 words) - 14:52, 23 October 2010
  • add=Books, maps and music scores are available from Jayose. He is also well versed in [[Azure Way]] m ...
    633 bytes (99 words) - 14:47, 12 December 2020
  • * [[Music and Ambience Sounds]] ...
    1 KB (126 words) - 20:07, 5 May 2025
  • * The sound plugin is now able to translate a musical sheet into music. The translation is not done at once but with a "just as needed" approach t ...
    1 KB (223 words) - 12:50, 3 July 2011
  • * More music added ...
    2 KB (238 words) - 15:25, 24 March 2008
  • 26-29 - Developers of Music and Public Relations ...
    2 KB (260 words) - 15:50, 7 March 2020
  • * background music and the ambient sounds and it handles the music changes * MUSIC respectively. ...
    39 KB (6,083 words) - 13:08, 22 February 2012
  • ...to all artwork and texts in this web site and is applied to all art/models/music/texts/names/setting/... present in the game. ...he project to be successful, it needs to be unique in architecture, rules, music and ideas; it must attract good players and RPG ers and create a fun, stimu ...
    15 KB (2,560 words) - 17:40, 27 November 2013
  • * Check victory sound, is it always the same? it interrupts music. Can have a better fadein/fadeout ? * Import music from 3rd party has been requested again ...
    7 KB (1,111 words) - 17:28, 2 March 2014
  • |Music (musical scores, instruments, ...) ...
    10 KB (1,633 words) - 15:58, 23 December 2022
  • ...ality has permitted the language to influence the development of Dermorian music in very interesting ways. Note that as the Dermorian letter ''j'' is always ...
    9 KB (1,460 words) - 02:34, 18 May 2011
  • ...arel''' says: I've got some musical instruments for those who want to play music, drums for drumming and liras...for lira-ing...is that right? <br>'''Telzanna Zarel''' says: Plenty of people learn to play music, but it can be a little tricky to get to grips with initially. ...
    65 KB (11,644 words) - 22:15, 7 May 2016
  • ** '''musicalsheets''': If you make and save pieces of music they will be saved in this folder. ...
    15 KB (2,416 words) - 19:20, 18 August 2021
  • ...-fantasy oriented names from popular media, books, other games or from the music industry. These names can be either fictional (e.g. Spiderman, Wolverine, M ...
    13 KB (2,099 words) - 16:37, 25 November 2013
  • ...he voice of your character, not you. Your character has no clue about what music you listen to at the moment or even that PlaneShift is just a game. For sho "Background Music" - The theme music of each map.<br> ...
    131 KB (22,929 words) - 00:14, 25 March 2018
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