PSUnreal Config
		
		
		
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Static elements
- Lights
 
- Howto add a spell to the database.
 - Combat and chase acceptance range
 - Factions and Organizations
 - Weapon Trails
 - Voiceovers (audio files)
 
Dynamic elements
- Traps
 - Loot
 - Guildhouses (action locations)
 - Setting Items
 - Add new NPC
 - Add Waypoints and paths
 - Minigames
 - Procedural Dungeon Generation
 - Reload - Reloading at runtime
 - Fishing Setup
 
Npcs
- Behaviours: Nearly all we have is documented in this page and its sub pages
 - Knowledge Areas (for dialogues)
 
Quests
Mechanisms
TODO