Character Animations
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Animations are played at 30FPS, and usually span from 50 to 150 frames. The numbers below are an indication of our current characters, and should not be considered a strict guideline.
Animations for Characters
Here is the official list of needed animations for characters.
Animations | Number of frames | Notes |
---|---|---|
Walk | 44 | movement speed must be 1,4 meters / second |
Run | 30 | movement speed must be 5,6 meters / second |
Sneak | 50 | movement speed must be 1 meters / second |
Idle | 60 | |
Idlevar | 60 | |
Die | 50 | full contact at frame 18-20 |
Attackfaststart | 5 | |
Attackfastloop | 5 | full contact at frame 5 |
Attackfastend | 5 | |
Attackfastvar1 | 5 | full contact at frame 5 |
Attackmedstart | 12 | |
Attackmedloop | 6 | full contact at frame 6 |
Attackmedend | 12 | |
Attackmedvar1 | 6 | full contact at frame 6 |
Attackslowstart | 19 | |
Attackslowloop | 7 | full contact at frame 7 |
Attackslowend | 19 | |
Attackslowvar1 | 7 | full contact at frame 7 |
Attack2handstart | 25 | |
Attack2handloop | 10 | full contact at frame 10 |
Attack2handend | 25 | |
Attack2handvar1 | 10 | full contact at frame 10 |
Hit | 35 | |
Attackidle | 30 | |
Strafe | 30 | movement speed must be 1,35 meters / second |
Cast | 60 | |
Greet | 80 | |
Sit down | 60 | |
Sit idle | 60 | |
Stand up | 60 | |
Craft | 70 | |
Crafthammer | 70 | |
Swim | 40 | |
Shootbow | 100 | attack ends at 65, wait till 100 for the arrow to hit |
Ride | 100 | the character sits on the saddle on point 0,0,0 |
Ridehorse | 100 | the character sits on the saddle on point 0,0,0 |
Animations for Monsters
Mandatory animations: Walk, Idle, Run, Attack, Die, Hit (takes damage)
Optional animations: Attackidle, Attackvar (n), Idle - Var (n), Sleep/Sit