Config Races
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Add new race
Adding a new entry in Race infoTable
Adding a new entry in Race spawnTable
Add special loot in Loot rules Table and Loot rules details Table
Configure a race
Change the base mesh:
- race_info.cstr_mesh (example "ylianm") has to match with the Content/Blueprints or Content/Blueprints/Npcs where we search an actor BP with name <mesh>Character, (example "ylianmCharacter")
Change the texture variation:
- The race_info.cstr_base_texture (example "Trepor3") needs an entry in DataTable'/Game/data/dt_textures.dt_textures' pointing to the actual MaterialInstance in Unreal
Change starting stats:
- The race_info.start_* fields contain the values used
Change the regeneration for mental and physical stamina:
- The race_info.base_* fields contain the values used
Change Default Armor and Weapons:
- NOTE: Should be used only for monsters, used if no other armor or weapon is worn/wielded
- race_info.armor_id and weapon_id are pointing to a valid item_stats.id item
Change Scale of the character:
- race_info.scale field contain the value used
Change the Speed of the character:
- The race_info.speed_* fields contain the values used for the different stances
Change the type of skin to react in combat:
- The race_info.skin_type. Used to determine sound when hitting this creature
Change the max height of step allowed:
- UEEditor->CharacterBP->CharacterMovement->Walking->Max Step Height
Change the character bounding box:
- UEEditor->CharacterBP-> Change the size of the Capsule component. used for all collisions