Config Races

From PSwiki
Jump to navigation Jump to search

Add new race

Adding a new entry in Race infoTable

Adding a new entry in Race spawnTable

Add special loot in Loot rules Table and Loot rules details Table

Configure a race

Change the base mesh:

  • race_info.cstr_mesh (example "ylianm") has to match with the Content/Blueprints or Content/Blueprints/Npcs where we search an actor BP with name <mesh>Character, (example "ylianmCharacter")

Change the texture variation:

  • The race_info.cstr_base_texture (example "Trepor3") needs an entry in DataTable'/Game/data/dt_textures.dt_textures' pointing to the actual MaterialInstance in Unreal

Change starting stats:

  • The race_info.start_* fields contain the values used

Change the regeneration for mental and physical stamina:

  • The race_info.base_* fields contain the values used

Change Default Armor and Weapons:

  • NOTE: Should be used only for monsters, used if no other armor or weapon is worn/wielded
  • race_info.armor_id and weapon_id are pointing to a valid item_stats.id item

Change Scale of the character:

Change the Speed of the character:

  • The race_info.speed_* fields contain the values used for the different stances

Change the type of skin to react in combat:

  • The race_info.skin_type. Used to determine sound when hitting this creature

Change the max height of step allowed:

  • UEEditor->CharacterBP->CharacterMovement->Walking->Max Step Height

Change the character bounding box:

  • UEEditor->CharacterBP-> Change the size of the Capsule component. used for all collisions