Random eventsTable
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UE | Field | Type | Key Type | Default | Extra | Description |
---|---|---|---|---|---|---|
ADD | id | int(11) | PRI | auto_increment | ||
ADD | area | varchar(100) | tavern, outdoor, temple, ... | |||
ADD | hour_start | varchar(100) | Time of day START, expressed in hours, in-game time | |||
ADD | hour_end | int(11) | Time of day END, expressed in hours, in-game time | |||
ADD | probability | float | random chance of this event to happen expressed in % | |||
ADD | nextevent_min | int(11) | 10 | Minimum pause before starting the next event. In real-life minutes. | ||
ADD | nextevent_max | int(11) | 60 | Maximum pause before starting the next event. In real-life minutes. | ||
ADD | player_proximity | int(11) | 10 | distance from the player to trigger the event in meters. | ||
ADD | min_players | int(11) | 1 | minimum number of players in range to trigger the event | ||
ADD | max_players | int(11) | -1 | Maximum number of players in range to trigger the event | ||
ADD | flags | varchar(100) | Flags can be : ONELOCATION | |||
ADD | prerequisite | varchar(100) | example: total ranks or specific skill with minimum value required. Use the same syntax as quest prereq. | |||
ADD | script | text | the script to run when the event starts |