Reload - Reloading at runtime
This is a list of all the tables in the game, and what we can or cannot reload.
Reloading OK | Notes |
---|---|
action_location | Use /window gm show, then click on Refresh. |
character_skills | /killnpc reload |
character_traits | /killnpc reload |
characters | /killnpc reload |
codex_nature | /reload codex_creatures
/reload codex_plants |
item_stats | /reload item <ID> |
math_scripts | /reload mathscript |
merchant_item_categories | /killnpc reload |
npc_knowledge_areas | /killnpc reload |
NPC direct Knowledge:
- npc_responses - npc_triggers |
/killnpc reload |
sc_locations
sc_location_type |
Used for NPC roaming and walking AI
/reload locations to be checked if it reloads also sc_location_type |
sc_npc_definitions | association of an NPC to its brain type.
/killnpc reload |
sc_path_points
sc_waypoint_links sc_waypoint_aliases sc_waypoints |
Network of paths the NPC follow when moving.
/reload path |
server_options | /reload serveroptions |
trainer_skills | /killnpc reload |
Not yet reloading | Notes |
---|---|
armor_vs_weapons | This table contains the rules related to the damages inflicted by a specific weapon against a specific armor, it's quite important to be able to reload this info |
bad_names | part of filtering player chat. low priority. |
character_creation and char_create* | all these tables are very important, and should be reloadable with the live server to allow changes to the background, history, events of the character creation. |
codex_factions
codex_locations codex_story |
Needed. Medium priority. |
command* | not high priority, but can be nice to have in the long run |
faction_rank_names
faction_ranks factions |
nice but low priority |
familiar_types | nice to have, low priority |
gameboards | nice to have, low priority |
hunt_locations | this table keeps track of the areas where new items are spawned, it's high priority |
item_animations | low priority |
item_categories | low priority as it changes very rarely |
item_instances | important, will be good to be able to reload an item specifying its ID |
loot_* | keeps the information of which items are found on each mob, high priority |
natural_resources | his keep tracks of all the natural resources spawning in game, it's high priority |
npc_disallowed_words | used to maintain quests, low priority |
npc_spawn_ranges | Defines the area the NPC spawns into. low priority. |
npc_spawn_rules | Defines the rule for spawning NPC, location, frequency, ... medium priority |
npc_synonyms | related to npc dialogues. low priority |
npc_trigger_groups | related to npc dialogues. low priority |
NPC Knowledge areas:
- npc_responses - npc_triggers |
example "general", "religion", "enkidukai". |
Pets:
- pet_abilities - pet_evo_abilities - pet_evolution |
Define how the pets evolve and their abilities. medium priority. |
progression_events | very needed as most of the rules are defined here |
quest_scripts
quests |
Used to be a server side console command. Which was calling
cacheManager->UnloadQuest(id) cacheManager->LoadQuest(id) very important, reload needed, at the moment it's partially working, only on simple cases. Complex quests crash the server |
race_info | maintains information of base stats/skills of each race, their 3d meshes, ... low priority |
sc_npctypes | Definition of all the possible NPC brains. medium priority |
sc_tribe_assets
sc_tribe_knowledge sc_tribe_memories sc_tribe_resources |
Tribe resources and knowledge. We need to be able to reload one tribe. Medium priority. |
spell_glyphs
spells |
- keep combinations of glyphs to create new spells. low priority can be used to balance the spell power or rarity
- keeps description and definition of spells. low priority can be used to balance the spell power |
tips | tips showing during the load screens. low priority. |
trade* | keeps all the transformations and combinations of crafting. It's extremely important to enable faster implementation of crafting |
traits | used for defining which traits are available, medium priority. |
tribe_recipes
tribes |
Defines a tribe behaviour and actions. medium priority. |
Not needed | Notes |
---|---|
accounts | player accounts |
alliances | alliances between guilds. |
attack_types
attacks |
changes rarely, and in any case will require a server update |
bans | |
movement | |
npc_bad_text | list of all the keywords the NPC couldnt answer to |
npc_hired_npcs | for players to hire NPCs |
petitions | player asking help to GMs |
player_spells | player known spells |
sectors | if we changed them the map has changed, and the server need to restart anyway |
security_levels | not going to change |
skills
skills_abilities |
changes rarely, and in any case will require a server update |
weapon_types | defines base weapon types like sword, axe, ... never changes. |