Traps propertiesTable

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UE Field Type Key Type Default Extra Description
ADD id int(10) PRI auto_increment
ADD item_instances_id int(10) pointer to item_instances in case the trap on an item
ADD action_locations_id int(10) pointer to action_locations in case the trap is on a proximity trigger
ADD trap_script varchar(100) name of the progression script to run when the trap triggers
ADD is_trap_blocking_use tinyint(4) 0 0 = doesnt block use, 1 = blocks use
ADD trap_strength tinyint(4) 50 strength of the trap
ADD trap_reset_time tinyint(4) 60 How much time before the trap is enabled again