PSUnreal Art: Difference between revisions

From PSwiki
Jump to navigation Jump to search
No edit summary
 
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Standards and Methods ==


[[Naming Conventions]]
[[Naming Conventions]]


== Art ==
[[Triangle count standards]]
 
[[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton
 
[[Characters and Creatures sockets]]
 
[[Character sizes]]
 
[[Character Animations]]
 
[[City design workflow]]
 
[[Skybox and Lights setup]]


[[Triangle count standards]]
[[Unreal Materials and Textures]]
 
[[Optimization with Lightmaps, LOD, and Collisions]]
 
[[PSUnreal Foliage|Foliage]]
 
[[Maps editing workflow]]
 
== Import Assets into Unreal ==


[[Import items]]
[[Import items]]
Line 18: Line 40:
[[Import a char Blender]]
[[Import a char Blender]]


[[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton
[[Mirror an animation in Unreal]]
 
== How things work in PSUnreal ==
 
[[Rain]]
 
== New Capabilities ==
 
[[Interactable Actors]]


[[City design workflow]]
== Gimp Tips ==
[[GIMP Custom brushes]]


[[Unreal Materials and Textures]]
[[Compendium Maps tokens]]

Latest revision as of 10:05, 26 November 2024