PSUnreal Art: Difference between revisions
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[[Import a char Blender]] | [[Import a char Blender]] | ||
[[Mirror an animation in Unreal]] | |||
== How things work in PSUnreal == | == How things work in PSUnreal == |
Latest revision as of 10:05, 26 November 2024
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Characters and Creatures sockets
Optimization with Lightmaps, LOD, and Collisions
Import Assets into Unreal
Import Texture with Alpha from GIMP