PSUnreal Art: Difference between revisions

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[[Mirror an animation in Unreal]]
[[Mirror an animation in Unreal]]
== Export Assets from Unreal ==
I had an issue where a texture coudn't be exported from Unreal. It doesn't have the "Asset Actions -> Export" menu entry at all.
Just copy the reference from unreal in the second line, and change the output line. Run this in Output Log, then select "Python" on the left dropdown.
import unreal
texture = unreal.EditorAssetLibrary.load_asset('/Game/Test/Character/Textures/Hair1.Hair1')
exporter = unreal.TextureExporterPNG()
task = unreal.AssetExportTask()
task.set_editor_property('object', texture)
task.set_editor_property('exporter', exporter)
task.set_editor_property('filename', 'C:/Output/Hair1.png')
task.set_editor_property('replace_identical', True)
task.set_editor_property('prompt', False)
task.set_editor_property('automated', True)
unreal.Exporter.run_asset_export_task(task)


== How things work in PSUnreal ==
== How things work in PSUnreal ==

Latest revision as of 21:31, 20 April 2026

Standards and Methods

Naming Conventions

Triangle count standards

Character rigging - setting up a character in blender to be used with the standard ue4 skeleton

Characters and Creatures sockets

Character sizes

Character Animations

City design workflow

Skybox and Lights setup

Unreal Materials and Textures

Optimization with Lightmaps, LOD, and Collisions

Foliage

Maps editing workflow

Import Assets into Unreal

Import items

Import Texture with Alpha from GIMP

Import a level

Import a char 3DSMAX

Import Mixamo Animation

Import a char Blender

Mirror an animation in Unreal

Export Assets from Unreal

I had an issue where a texture coudn't be exported from Unreal. It doesn't have the "Asset Actions -> Export" menu entry at all.

Just copy the reference from unreal in the second line, and change the output line. Run this in Output Log, then select "Python" on the left dropdown.


import unreal

texture = unreal.EditorAssetLibrary.load_asset('/Game/Test/Character/Textures/Hair1.Hair1')

exporter = unreal.TextureExporterPNG()

task = unreal.AssetExportTask()

task.set_editor_property('object', texture)

task.set_editor_property('exporter', exporter)

task.set_editor_property('filename', 'C:/Output/Hair1.png')

task.set_editor_property('replace_identical', True)

task.set_editor_property('prompt', False)

task.set_editor_property('automated', True)

unreal.Exporter.run_asset_export_task(task)

How things work in PSUnreal

Rain

New Capabilities

Interactable Actors

Gimp Tips

GIMP Custom brushes

Compendium Maps tokens