PSUnreal Art: Difference between revisions
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[[Unreal Materials and Textures]] | [[Unreal Materials and Textures]] | ||
[[Optimization with Lightmaps, LOD, and Collisions]] | [[Optimization with Lightmaps, LOD, and Collisions|Optimization with Lightmaps, LOD, and Collisions\]] | ||
[[PSUnreal Foliage|Foliage]] | |||
== Import Assets into Unreal == | == Import Assets into Unreal == |
Revision as of 21:12, 30 April 2022
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Characters and Creatures sockets
Optimization with Lightmaps, LOD, and Collisions\
Import Assets into Unreal
Import Texture with Alpha from GIMP