Reload - Reloading at runtime: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 42: | Line 42: | ||
to be checked if it reloads also sc_location_type | to be checked if it reloads also sc_location_type | ||
|- | |||
|sc_npc_definitions | |||
|association of an NPC to its brain type. | |||
/killnpc reload | |||
|- | |||
|sc_path_points | |||
sc_waypoint_links | |||
sc_waypoint_aliases | |||
sc_waypoints | |||
|Network of paths the NPC follow when moving. | |||
/reload path | |||
|- | |||
|server_options | |||
|/reload serveroptions | |||
|- | |||
|trainer_skills | |||
|/killnpc reload | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 68: | Line 87: | ||
|player_spells | |player_spells | ||
|player known spells | |player known spells | ||
|- | |||
|sectors | |||
|if we changed them the map has changed, and the server need to restart anyway | |||
|- | |||
|security_levels | |||
|not going to change | |||
|- | |||
|skills | |||
skills_abilities | |||
|changes rarely, and in any case will require a server update | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 143: | Line 172: | ||
|race_info | |race_info | ||
|maintains information of base stats/skills of each race, their 3d meshes, ... low priority | |maintains information of base stats/skills of each race, their 3d meshes, ... low priority | ||
|- | |||
|sc_npctypes | |||
|Definition of all the possible NPC brains. medium priority | |||
|- | |||
|sc_tribe_assets | |||
sc_tribe_knowledge | |||
sc_tribe_memories | |||
sc_tribe_resources | |||
|Tribe resources and knowledge. We need to be able to reload one tribe. Medium priority. | |||
|- | |||
|spell_glyphs | |||
spells | |||
| - keep combinations of glyphs to create new spells. low priority can be used to balance the spell power or rarity | |||
- keeps description and definition of spells. low priority can be used to balance the spell power | |||
|- | |||
|tips | |||
|tips showing during the load screens. low priority. | |||
|- | |||
|trade* | |||
|keeps all the transformations and combinations of crafting. It's extremely important to enable faster implementation of crafting | |||
|- | |||
|traits | |||
|used for defining which traits are available, medium priority. | |||
|- | |||
|tribe_recipes | |||
tribes | |||
|Defines a tribe behaviour and actions. medium priority. | |||
|} | |} | ||
Revision as of 15:23, 29 September 2024
This is a list of all the tables in the game, and what we can or cannot reload.
Reloading OK | Notes |
---|---|
action_location | Use /window gm show, then click on Refresh. |
character_skills | /killnpc reload |
character_traits | /killnpc reload |
characters | /killnpc reload |
item_stats | /reload item <ID> |
math_scripts | /reload mathscript |
merchant_item_categories | /killnpc reload |
npc_knowledge_areas | /killnpc reload |
NPC direct Knowledge:
- npc_responses - npc_triggers |
/killnpc reload |
sc_locations
sc_location_type |
Used for NPC roaming and walking AI
/reload locations to be checked if it reloads also sc_location_type |
sc_npc_definitions | association of an NPC to its brain type.
/killnpc reload |
sc_path_points
sc_waypoint_links sc_waypoint_aliases sc_waypoints |
Network of paths the NPC follow when moving.
/reload path |
server_options | /reload serveroptions |
trainer_skills | /killnpc reload |
Not needed | Notes |
---|---|
accounts | player accounts |
alliances | alliances between guilds. |
movement | |
npc_bad_text | list of all the keywords the NPC couldnt answer to |
npc_hired_npcs | for players to hire NPCs |
petitions | player asking help to GMs |
player_spells | player known spells |
sectors | if we changed them the map has changed, and the server need to restart anyway |
security_levels | not going to change |
skills
skills_abilities |
changes rarely, and in any case will require a server update |
Not yet reloading | Notes |
---|---|
armor_vs_weapons | This table contains the rules related to the damages inflicted by a specific weapon against a specific armor, it's quite important to be able to reload this info |
character_creation and char_create* | all these tables are very important, and should be reloadable with the live server to allow changes to the background, history, events of the character creation. |
command* | not high priority, but can be nice to have in the long run |
hunt_locations | this table keeps track of the areas where new items are spawned, it's high priority |
item_animations | low priority |
item_categories | low priority as it changes very rarely |
item_instances | important, will be good to be able to reload an item specifying its ID |
loot_* | keeps the information of which items are found on each mob, high priority |
natural_resources | his keep tracks of all the natural resources spawning in game, it's high priority |
npc_disallowed_words | used to maintain quests, low priority |
npc_spawn_ranges | Defines the area the NPC spawns into. low priority. |
npc_spawn_rules | Defines the rule for spawning NPC, location, frequency, ... medium priority |
npc_synonyms | related to npc dialogues. low priority |
npc_trigger_groups | related to npc dialogues. low priority |
NPC Knowledge areas:
- npc_responses - npc_triggers |
example "general", "religion", "enkidukai". |
Pets:
- pet_abilities - pet_evo_abilities - pet_evolution |
Define how the pets evolve and their abilities. medium priority. |
progression_events | very needed as most of the rules are defined here |
quest_scripts
quests |
Used to be a server side console command. Which was calling
cacheManager->UnloadQuest(id) cacheManager->LoadQuest(id) very important, reload needed, at the moment it's partially working, only on simple cases. Complex quests crash the server |
race_info | maintains information of base stats/skills of each race, their 3d meshes, ... low priority |
sc_npctypes | Definition of all the possible NPC brains. medium priority |
sc_tribe_assets
sc_tribe_knowledge sc_tribe_memories sc_tribe_resources |
Tribe resources and knowledge. We need to be able to reload one tribe. Medium priority. |
spell_glyphs
spells |
- keep combinations of glyphs to create new spells. low priority can be used to balance the spell power or rarity
- keeps description and definition of spells. low priority can be used to balance the spell power |
tips | tips showing during the load screens. low priority. |
trade* | keeps all the transformations and combinations of crafting. It's extremely important to enable faster implementation of crafting |
traits | used for defining which traits are available, medium priority. |
tribe_recipes
tribes |
Defines a tribe behaviour and actions. medium priority. |