PSUnreal Fishing Setup: Difference between revisions

From PSwiki
Jump to navigation Jump to search
Created page with "To create a fishable river do this: # Create a river by dropping this actor in the level: RiverSplineActor (new) or SM_Water_Plane_Blueprint (a bit older, but the same) # Set the mesh in the properties of the new actor you added to one of the water planes, example SM_Water_Plane # In the database in the table natural_resources.trace_mesh put the name of the actor # Point to a group in natural_resources.item_group..."
 
No edit summary
Line 3: Line 3:
# Create a river by dropping this actor in the level: RiverSplineActor (new) or SM_Water_Plane_Blueprint (a bit older, but the same)
# Create a river by dropping this actor in the level: RiverSplineActor (new) or SM_Water_Plane_Blueprint (a bit older, but the same)
# Set the mesh in the properties  of the new actor you added to one of the water planes, example SM_Water_Plane
# Set the mesh in the properties  of the new actor you added to one of the water planes, example SM_Water_Plane
# In the database in the table [[Natural resourcesTable|natural_resources]].trace_mesh put the name of the actor
#The mesh should have simple collision visibile in the editor
# Point to a group in [[Natural resourcesTable|natural_resources]].item_group




Line 11: Line 10:
# Add a static mesh actor to the level
# Add a static mesh actor to the level
# Ensure the static mesh is set to Collision profile: PSWaterSurface
# Ensure the static mesh is set to Collision profile: PSWaterSurface
#The mesh should have simple collision visibile in the editor
Then in both cases, river or lake:
#In the database in the table [[Natural resourcesTable|natural_resources]].trace_mesh put the name of the actor
# Point to a group in [[Natural resourcesTable|natural_resources]].item_group




To fish, remember to equip your rod, and then right-click on the water surface.
To fish, remember to equip your rod, and then right-click on the water surface.

Revision as of 23:01, 22 December 2024

To create a fishable river do this:

  1. Create a river by dropping this actor in the level: RiverSplineActor (new) or SM_Water_Plane_Blueprint (a bit older, but the same)
  2. Set the mesh in the properties of the new actor you added to one of the water planes, example SM_Water_Plane
  3. The mesh should have simple collision visibile in the editor


To create a fishable lake (mesh based) do this:

  1. Add a static mesh actor to the level
  2. Ensure the static mesh is set to Collision profile: PSWaterSurface
  3. The mesh should have simple collision visibile in the editor

Then in both cases, river or lake:

  1. In the database in the table natural_resources.trace_mesh put the name of the actor
  2. Point to a group in natural_resources.item_group


To fish, remember to equip your rod, and then right-click on the water surface.