Config Races: Difference between revisions
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Change the Speed of the character: | Change the Speed of the character: | ||
* The [[Race infoTable]].speed_* fields contain the values used for the different stances | * The [[Race infoTable]].speed_* fields contain the values used for the different stances | ||
Change the type of skin to react in combat: | |||
* The [[Race infoTable]].skin_type. Used to determine sound when hitting this creature |
Revision as of 21:50, 30 November 2021
Add new race
Adding a new entry in Race infoTable
Configure a race
Change the base mesh:
- Race infoTable.cstr_mesh (example "ylianm") has to match with the Content/Blueprints or Content/Blueprints/Npcs where we search an actor BP with name <mesh>Character, (example "ylianmCharacter")
Change the texture variation:
- The Race infoTable.cstr_base_texture (example "Trepor3") needs an entry in DataTable'/Game/data/dt_textures.dt_textures' pointing to the actual MaterialInstance in Unreal
Change starting stats:
- The Race infoTable.start_* fields contain the values used
Change the regeneration for mental and physical stamina:
- The Race infoTable.base_* fields contain the values used
Change Default Armor and Weapons:
- NOTE: Should be used only for monsters, used if no other armor or weapon is worn/wielded
- Race infoTable.armor_id and weapon_id are pointing to a valid ItemStatsTable.id item
Change Scale of the character:
- Race infoTable.scale field contain the value used
Change the Speed of the character:
- The Race infoTable.speed_* fields contain the values used for the different stances
Change the type of skin to react in combat:
- The Race infoTable.skin_type. Used to determine sound when hitting this creature