PSUnreal Art: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 43: | Line 43: | ||
[[Interactable Actors]] | [[Interactable Actors]] | ||
== Gimp Tips == | |||
[[GIMP Custom brushes]] |
Revision as of 22:55, 20 April 2022
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Characters and Creatures sockets
Optimization with Lightmaps, LOD, and Collisions
Import Assets into Unreal
Import Texture with Alpha from GIMP