PSUnreal Fishing Setup: Difference between revisions
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To create a fishable lake (mesh based) do this: | To create a fishable lake (mesh based) do this: | ||
# Add a static mesh actor to the level | # Add a static mesh actor to the level (or use BP_LakeWater) | ||
# Ensure the static mesh is set to Collision profile: PSWaterSurface | # Ensure the static mesh is set to Collision profile: PSWaterSurface | ||
#The mesh should have simple collision visibile in the editor | #The mesh should have simple collision visibile in the editor |
Revision as of 14:35, 25 December 2024
To create a fishable river do this:
- Create a river by dropping this actor in the level: RiverSplineActor (new) or SM_Water_Plane_Blueprint (a bit older, but the same)
- Set the mesh in the properties of the new actor you added to one of the water planes, example SM_Water_Plane
- The mesh should have simple collision visibile in the editor
To create a fishable lake (mesh based) do this:
- Add a static mesh actor to the level (or use BP_LakeWater)
- Ensure the static mesh is set to Collision profile: PSWaterSurface
- The mesh should have simple collision visibile in the editor
Then in both cases, river or lake:
- In the database in the table natural_resources.trace_mesh put the name of the actor
- Point to a group in natural_resources.item_group
To fish, remember to equip your rod, and then right-click on the water surface.