Character Animations

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Animations are played at 30FPS, and usually span from 50 to 150 frames. The numbers below are an indication of our current characters, and should not be considered a strict guideline.

Animations for Characters

Here is the official list of needed animations for characters.

Animations Number of frames Notes

Walk 44 movement speed must be 1,4 meters / second

Run 30 movement speed must be 5,6 meters / second

Sneak 50 movement speed must be 1 meters / second

Idle 60

Idlevar 60

Die 50 full contact at frame 18-20

Attackfaststart 5

Attackfastloop 5 full contact at frame 5

Attackfastend 5

Attackfastvar1 5 full contact at frame 5

Attackmedstart 12

Attackmedloop 6 full contact at frame 6

Attackmedend 12

Attackmedvar1 6 full contact at frame 6

Attackslowstart 19

Attackslowloop 7 full contact at frame 7

Attackslowend 19

Attackslowvar1 7 full contact at frame 7

Attack2handstart 25

Attack2handloop 10 full contact at frame 10

Attack2handend 25

Attack2handvar1 10 full contact at frame 10

Hit 35

Attackidle 30

Strafe 30 movement speed must be 1,35 meters / second

Cast 60

Greet 80

Sit down 60

Sit idle 60

Stand up 60

Craft 70

Crafthammer 70

Swim 40

Shootbow 100 attack ends at 65, wait till 100 for the arrow to hit

Ride 100 the character sits on the saddle on point 0,0,0

Ridehorse 100 the character sits on the saddle on point 0,0,0

Animations for Monsters

Mandatory animations: Walk, Idle, Run, Attack, Die, Hit (takes damage)

Optional animations: Attackidle, Attackvar (n), Idle - Var (n), Sleep/Sit