There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.
The easiest to find, this arangma subspecies is also the easiest to defeat.
|Appearance: Green, very green, to blend in with its suroundings.|
|Strength: Due to their brittle forms, Forest Arangmas are fairly easy to defeat.|
|Natural Habitat: Wooded Areas and Forests.|
Spending most of its time skulking around, a weaver arangma may often crawl away rather than seeking a fight with a potential aggressor.
This subspecies of arangma can be found in the darkest, deepest shadows.
|Appearance: Almost completely purple, save for some green and blue spots on the carapace.|
|Strength: Due to their brittle exo-skeletal structure, vesper arangmas are fairly easy to defeat. However, it should be noted that it possess some magical resistance.|
|Natural Habitat: Deep shadows such as those found at the bottom of the Hydlaa sewer.|
This subspecies of arangma can be found in sandy places, such as deserts.
|Appearance: Almost completely black, with some yellow details on their abdomen.|
|Strength: Sand Arangmas have a strong exo-esqueletal armor, while they tend to be a bit resistant to spells. The explorer must be wary about those bugs, as Sand Arangmas are one of the stronger arangmas in Yliakum.|
|Natural Habitat: Sand dunes like the ones outside Eagle Bronze Doors.|
A semi-intelligent, quadrupedal mammal. It uses limited native speech. It is herbivorous, and thusly eats grass and grains. It can manipulate tools using tusks and a thick, forked, prehensile tongue.
|Appearance: All grey, and about 1.5m high at the shoulder.|
|Natural Habitat: Biorlitrosans live in burrows or simple huts on all six levels, but forage in grasslands.|
Barn Bouncetails are insects, so named because it jumps on its hind legs while using its tail for control. Although not rare, they are not very common either. Barn Bouncetails originally come from the Barn, the second level, and just like many other insects, they eat plants. However, they seem to like certain kinds of rare flowers in particular, which makes them very much disliked in the gardeners' community. Luckily for gardeners, Barn Bouncetails flee from the odour of consumer pheromones (consumers being one of their natural enemies).
|Appearance: A green insect-like creature that is half a centimeter in length.|
|Strength: Fairly stupid and not a serious threat to the experienced.|
|Natural Habitat: They are often found around plants and flowers.|
Carkarasses are one of the only type of flying creatures, along with Pterosaur and Megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm claim to have seen some flying around. Not much is known about them; scientists know only that they live in the Death Realm and that they are reptiles capable of hovering, gliding and low flight. Coming across one is seen as a bad omen.
|Appearance: A feathered, flying creature with two tails. Their height can very from 1m to 2m.|
|Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.|
|Natural Habitat: Wilderness area.|
Clackers are very closely related to crabs, having a hard exoskeleton, which gives them protection and makes them very robust. Their two front limbs are tipped with razor-sharp blades, which can be used to inflict serious damage on anyone who comes within range, but they are generally harmless if you keep your distance. They are named for the sound they produce with their legs. Clacker legs have been at times fashioned into crude tools, and their meat is considered edible, though an 'acquired taste'. They are one of the few omnivorous insects.
Unlike common Clackers, Jade Clackers are a brilliant, deep green shade. Because of their coloring, they often blend in with grass and flora, and are rarely seen.
These giant insects are hard-shelled beasts which roam near large prey and predators with little concern. They are carnivorous and confident, protected from many dangers by their thick shells.
|Appearance: A giant insect with a thick blue shell.|
|Strength: Not very strong but can surprise the unwary by their resistance to damage.|
|Natural Habitat: Dark damp, wilderness area or caves. The coamti doesn't a have major location.|
|Appearance: A giant insect with a thick blue shell.|
|Strength: Larger and tougher then its common cousin.|
|Natural Habitat: Dark damp, wilderness area or caves. The Mudobber Coamti doesn't a have major location.|
Consumers are rarely seen and little is known of them. Only in recent years have consumers been spotted in any numbers, and scientists speculate that they arrived via the great pits into which the dead are thrown. They will eat anything that fits into their large, round mouth, and some people claim that consumers have the ability to "upgrade" themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent. It is rumoured that the only things consumers cannot digest are certain types of magical weapons and armour, although this information has never been confirmed.
Derghirs are small creatures with a relatively high intelligence. They are able to construct buildings from what looks like stone and crystal, and they also appear to have a social order of some kind. Like the Kran, they are based out of silicon as opposed to carbon. Also like the Kran, their diet consists of sand and crystals. The Derghir also have their own complex language. Some people claim to have learned this language, stating that they can communicate with the Derghir. Other people say that the Derghir are a ravaging threat to the civilizations of Yliakum.
The only insectoid semi-intelligent species. They live in tree colonies, and are capable of simple language.
|Appearance: Similar to dwarves in size. They have a large abdomen, four thin arms and four wings. Usually green in colour.|
|Natural Habitat: Native to the Barn but will fly to the Dome if food is scarce.|
Gobbles are unpleasant creatures living in Hydlaa's sewers and probably other dark places. They are semi-intelligent and display a certain amount of cunning. It is said among scientists that they can even speak to each other. Their long limbs allow them to run quickly, either to fight or flee.
Eagle Gobbles, members of the 'Eagle' Clan of Gobbles, are identical in build to the common gobble, but adorn themselves with tattoos and, sometimes, jewellery. This body decoration is indicative of their fairly high degree of intelligence.
Serpent Gobbles are members of the 'Serpent' Clan of Gobbles. It is believed that their custom of wearing more jewellery than other Gobbles is to signify their higher degree of intelligence.
A carnivorous species with both animal and plant characteristics. Starts as a seed-like egg and adapts to local flora, taking its shape. Protects its 'camouflage' and can cultivate it. Its sense of smell and ability to detect vibration make stealth impossible, even if it can be picked out of the foliage.
|Appearance: A mature Gorweal of a dark purple color.|
|Strength: They are tough and can sense vibration through the ground, so cannot be taken by surprise.|
|Natural Habitat: Isolated wilderness areas.|
|Appearance: A Sapling Gorweal of a pale green and brown color.|
|Strength: This Gorweal is still young but already learning to blend into the surrounding plants.|
|Natural Habitat: Isolated wilderness areas.|
Most Grendol are of a malignant nature, although there are rumours about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.
While most people go to the nether regions to find a smarter version of the Grendol, they would be surprised to learn it is right in their own backyard. Although not as smart as rumored, the Toxic Grendol is in fact a smarter version of the Grendol.
Large semi-intelligent mammal, quadrupedal but often rear up to height of about 1.2m. The Lavvar rely on a superior sense of smell rather than sight. Name comes from their habitat by volcanoes and lava pools. Carnivorous, tribal and aggressive, the Lavvar often herd wild Pterosaur.
The most common vile creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and always seem able to find some way to get it. They will eat the rotting corpses in sewers as well as the fresh meat in someone's cupboard. They have been known to attack people if they got too close, however they are generally so inoffensive that kids often tease them just for fun.
Wrathrats are very much like common rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the rest is skeleton; their bodies are skinned, bare muscles are open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive in the natural sense. Some speculate that a sorcerer cast a spell upon some rats, dooming them never to rest in peace.
A reptilian species that thrives in damp caves. About 2m tall when upright, but almost always hunched to fit under low ceilings.
|Appearance: Yellow-green and has a long spiked tail.|
|Strength: Eats fish but will attack to protect habitat. Uses bones from large animals or sentients as weapons, but otherwise unintelligent.|
|Natural Habitat: Lakes, lakefronts and damp caves.|
|Appearance: This creature has webbed toes, a tail and a mouth filled with pointed teeth. This subspecies is armoured.|
|Strength: Tougher than its common cousin due to its armor and stronger spells.|
|Natural Habitat: Lakes, lakefronts and damp caves.|
A bizarre reptile with some mammalian features, possibly twisted by magic early in its development. Occupies underground areas and valleys on the top three levels. Carnivorous, and prefer rivnaks and their riders. Hides are used in clothing and armour, teeth and claws are used in alchemy, and lard is used in cooking.
The Marfusang are hunted particularly for their lard, which is a basic ingredient in Yliakum cooking.
A large, light-green insect. Similar to clackers in size, but docile and herbivorous, eating mostly grass. Some nobles use tlokes for adornment and low-maintenance grazing of their lawns. Their saddleback shape is cause for breeding tlokes for size, in the hopes they can grow large enough to ride. Many people consider the tloke a 'lucky animal' and will not kill it, despite the use of its parts in alchemy.
Possessing extraordinary strength for its size, the Drones perform the menial tasks in the hive.
The leader of the hive, the Queen mainly sits around being served upon hand and foot. She also possess some magical resistance.
Working as one, the Warriors protect their queen against potential hostiles.
Quadrupedal arthropods usually found in caves and underground mines, but have recently established surface colonies on the Dome. Carnivorous, and will hunt sentients. Uses wiggly feelers on back to help navigate in darkness. They appear to be hermaphroditic and oviparous. Trepor parts are used in alchemy and cooking. One can fetch a very nice fee for the hearts of these monsters.
Ulbernauts are vicious and extremely powerful beasts, one of the largest mammals in Yliakum, appearing exclusively in the Dome. Carnivorous and will actively attack sentients. Only the bravest or most foolhardy of adventurers will attempt to kill ulbernauts. Their parts are valued for many things; their hides and claws are highly valuable to fur and animal parts traders, while their hearts are prized by magicians and priests as a component of ritual magic. Most parts are also used in alchemy.
A carnivorous reptile that inhabits the deeper recesses of the Jade Caves of the Dome. It tends to attack using a barbed tail which exudes a paralytic substance, then feeding on the paralyzed animal. Will eat adventurers, miners, krataks and rats. Height varies widely, and its venom is sought after in alchemy and medicine.
Domesticated animals are creatures which have been adapted to work or to just provide company. Of the latter, the most common species are the Groffel and the Yulbar. Animals like the Pterosaur, the Goujah and the Megaras aren't often kept as pets, but as working beasts, as they are quite practical.
A large, wide, flat fish. So named because they can leave the water and hover up to a meter over the surface. Docile and can be domesticated to serve as an aquatic or hovering mount for one rider.
|Appearance: Fin span is 4-5m.|
|Strength: Eats smaller fish.|
|Natural Habitat: Native to the Great Lake.|
The goujah is a kind of draft animal, often used to transport heavy material from one town to another. They also provide the mechanical power for the winches.
|Strength: As a draft animal, it is bred to carry heavy objects.|
Groffels are usually summoned from the Netherworld by the use of magical rings. They are known for their high intelligence, and are sometimes used to carry messages from one place to another. Furthermore, it is believed they can assist in mining operations and act as guard animals. However, for the most part, they are simply kept as pets. It is rumoured that as they grow older and larger they develop the ability to fly, but as no one has been able to keep a Groffel in captivity long enough, this has never been proven.
|Appearance: It is a bizarre motley of fur and feathers, possessing a beak, talons, hind hoofs and small wings.|
|Strength: A Groffel has the strength of a small child.|
|Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld.|
Kikiris are small chicken-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however they can also be found in people's backyard, scratching to find food and uprooting flowers at the same time.
A herbivorous domesticated mammal that eats just about any plant. The village named Kormia, in the Dome, was erected around a wild Kormi herd. Kormi hide is used for ultics, their meat and milk for cooking. Kormi horns are used for drinking vessels or weapon handles, and some people carry kormi tails as a good luck charm.
|Appearance: A small creature of 1m high, covered of a light brownish fur. They possess curved horns and twin tails.|
|Strength: Frail and docile.|
|Natural Habitat: Dome and Far Ground farms.|
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.
|Appearance: Large bat-like flying creature.|
|Strength: Extremely strong, though not necessarily precise and agile.|
|Natural Habitat: These creatures are owned by the rich in Yliakum.|
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. It is luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick, firstly because you are flying, but also because it is possible to fly from one level to another without utilizing the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.
Rivnaks are fast land creatures capable of carrying their riders over great distances quickly.
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Yulbars are usually kept for enjoyment and unlike the Groffels, they're not used to carry messages often.
|Appearance: A small amphibious looking creature with rounded spikes on its back.|
|Strength: Possesses the strength of a small child.|
|Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld.|
People seeking a fight can not only attack various creatures, they can also try to kill rogues, mercenaries and other vile characters. Some of this lot are extremely powerful and hard to vanquish, whereas others are weak enough to be defeated with little or no skill.
|Appearance: This Dlayo wears a worn but well cared for armor. He carries a pair of axes.|
|Strength: Very experienced in combat, the Dlayo Gladiator knows how to handle himself with magic as well. Beware.|
|Natural Habitat: A Hydlaa Arena warrior.|
|Appearance: She wears a horned helmet and a platemail armor. Her swords are sharp and well cared for.|
|Strength: A veteran, best not to be taken lightly.|
|Natural Habitat: A Hydlaa Arena Warrior.|
Gladiators define themselves in combat. They fight and kill for sport and glory. Some may even pursue people to satisfy their desire for combat.
Mercenaries are characters who enjoy fighting against nearly anyone and anything, and do so for a living. Gladiators fight for game and glory. Assassins are paid to kill quickly and efficiently. Mercenaries are often ruthless paid brutes.
Rogues are the most common type of vile character in Yliakum. Some will drop precious items, while others are only good for the combat experience. What's more, it is impossible to judge from their appearance whether they are strong or not.
In Character References
| In game, a couple of books refer to Yliakum creatures. They can be found in the famous Hydlaan library owned by the Ylian Jayose: