PSUnreal Config
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Contents
1
Static elements
2
Dynamic elements
3
Npcs
4
Quests
5
Mechanisms
Static elements
Config Races
Config Character Creation
How to define Sectors
Music and Ambience Sounds
Lights
Howto add a spell to the database.
Dynamic elements
PSUnreal Proximity Triggers
Random Generated events
Hunt Locations and Natural Resources
Levers and Interactable Objects
Traps
Loot
Guildhouses
Npcs
Behaviours: Nearly all we have is documented in
this page
and its sub pages
Knowledge Areas
(for dialogues)
Quests
Quest scripts syntax
Mechanisms
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