User contributions for Talad
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10 January 2022
- 22:1822:18, 10 January 2022 diff hist +811 Quest scripts syntax →The first step Tag: Visual edit: Switched
- 21:5321:53, 10 January 2022 diff hist +1,469 Quest scripts syntax No edit summary Tag: Visual edit
- 21:0821:08, 10 January 2022 diff hist +33,345 N Quest scripts syntax Created page with " = Structure of a quest script = Quests are written out in chunks called steps. Each step covering the requirements of the previous one. == Important rules concerning steps == * Each step is separated by three dots: "...". The three dots mark the beginning of a new step. * Every step in the quest should be explicitly completed or locked correctly. Example: "Complete Quest Name Step #" before the Quest is completed. * A step can require the completion of another step by..." Tag: Visual edit
- 20:5620:56, 10 January 2022 diff hist +28 PSUnreal Config →Quests Tag: Visual edit
- 11:4511:45, 10 January 2022 diff hist −61 PS Voiceovers No edit summary Tag: Visual edit
4 January 2022
3 January 2022
- 22:2622:26, 3 January 2022 diff hist +716 PS Voiceovers No edit summary Tag: Visual edit
- 08:4508:45, 3 January 2022 diff hist 0 PSUnreal No edit summary Tag: Visual edit
2 January 2022
- 22:5222:52, 2 January 2022 diff hist 0 Building PSUnreal on macOS No edit summary Tag: Visual edit
- 22:5122:51, 2 January 2022 diff hist 0 Building PSUnreal on Linux No edit summary Tag: Visual edit
- 22:5122:51, 2 January 2022 diff hist 0 Building PSUnreal on Windows No edit summary Tag: Visual edit
- 22:2322:23, 2 January 2022 diff hist −8 PSUnreal Programming →Update Unreal Engine and Git commands Tag: Visual edit
- 16:5016:50, 2 January 2022 diff hist +382 Channel packing No edit summary current Tag: Visual edit
- 13:4513:45, 2 January 2022 diff hist 0 PSUnreal Programming →Update Unreal Engine and Git commands Tag: Visual edit
- 10:2110:21, 2 January 2022 diff hist +363 PSUnreal Programming →Update Unreal Engine and Git commands Tag: Visual edit
29 December 2021
- 18:3218:32, 29 December 2021 diff hist +111 Skybox and Lights setup No edit summary Tag: Visual edit
19 December 2021
- 15:4215:42, 19 December 2021 diff hist +116 Traps →Overview
- 15:1615:16, 19 December 2021 diff hist +94 Levers and Interactable Objects →Gates and Doors
- 15:1515:15, 19 December 2021 diff hist +273 Levers and Interactable Objects →Levers
- 15:1415:14, 19 December 2021 diff hist +1,403 Levers and Interactable Objects No edit summary
- 15:0415:04, 19 December 2021 diff hist +711 Traps →Overview
- 14:5814:58, 19 December 2021 diff hist +496 N Traps Created page with "== Overview == There are three types of traps you can place in the game 1) Traps on the ground, which are spawned with Action Locations, based on p..."
- 14:5314:53, 19 December 2021 diff hist +13 PSUnreal Config →Dynamic elements
16 December 2021
- 18:2218:22, 16 December 2021 diff hist +626 Errors in Running the client No edit summary current
11 December 2021
- 20:4920:49, 11 December 2021 diff hist +44 N Levers and Interactable Objects Created page with "== Levers == Linked Actors How to activate"
- 20:4820:48, 11 December 2021 diff hist +39 PSUnreal Config →Dynamic elements
4 December 2021
- 15:1615:16, 4 December 2021 diff hist +1 PSUnreal →Roadmap
- 15:1615:16, 4 December 2021 diff hist +7 PSUnreal →Roadmap
- 15:1515:15, 4 December 2021 diff hist 0 N File:Banner roadmap.jpg No edit summary current
- 14:4114:41, 4 December 2021 diff hist −602 Character Animations →Animations for Characters current
- 14:3214:32, 4 December 2021 diff hist +2,395 N Character Animations Created page with " Animations are played at 30FPS, and usually span from 50 to 150 frames. The numbers below are an indication of our current characters, and should not be considered a strict g..."
- 14:3114:31, 4 December 2021 diff hist −2,109 Import a char Blender →Importing animations
- 14:3014:30, 4 December 2021 diff hist +26 PSUnreal Art →Standards and Methods
30 November 2021
- 23:2023:20, 30 November 2021 diff hist +86 PSUnreal Config →Npc Behaviours
- 23:1023:10, 30 November 2021 diff hist +54 PSUnreal Config →Dynamic elements
- 23:0423:04, 30 November 2021 diff hist 0 Action locationsTable No edit summary
- 23:0423:04, 30 November 2021 diff hist +234 Action locationsTable No edit summary
- 23:0323:03, 30 November 2021 diff hist +107 DatabaseDesign No edit summary
- 23:0023:00, 30 November 2021 diff hist +27 PSUnreal Proximity Triggers →Proximity triggers in PSLegacy and in PSUnreal current
- 22:5922:59, 30 November 2021 diff hist +236 Action locationsTable No edit summary
- 22:5022:50, 30 November 2021 diff hist +105 Action locationsTable No edit summary
- 22:4622:46, 30 November 2021 diff hist +18 PSUnreal Proximity Triggers No edit summary
- 22:3522:35, 30 November 2021 diff hist +109 Hunt Locations and Natural Resources →Hunt Locations
- 22:3422:34, 30 November 2021 diff hist +119 Hunt Locations and Natural Resources →Natural Resources
- 22:3222:32, 30 November 2021 diff hist +38 Hunt Locations and Natural Resources →Natural Resources
- 22:3222:32, 30 November 2021 diff hist +596 N Hunt Locations and Natural Resources Created page with "We have two different ways to configure locations where players can gather materials. == Natural Resources == Used when we need invisible items to be harvested, example a min..."
- 22:2822:28, 30 November 2021 diff hist +44 PSUnreal Config →Dynamic elements
- 22:1922:19, 30 November 2021 diff hist +5 PSUnreal Config →PSUnreal New content Configuration
- 22:1622:16, 30 November 2021 diff hist +31 PSUnreal Config →PSUnreal New content Configuration
- 22:1522:15, 30 November 2021 diff hist −44 Server Design →Subsystem designs current