PSUnreal Config: Difference between revisions
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*[[Combat and chase acceptance range]] | *[[Combat and chase acceptance range]] | ||
*[[Factions and Organizations]] | *[[Factions and Organizations]] | ||
*[[Weapon Trails]] | |||
== Dynamic elements == | == Dynamic elements == |
Revision as of 17:55, 19 November 2023
Static elements
- Lights
- Howto add a spell to the database.
- Combat and chase acceptance range
- Factions and Organizations
- Weapon Trails
Dynamic elements
- Traps
- Loot
- Guildhouses (action locations)
- Setting Items
- Add new NPC
- Add Waypoints and paths
- Minigames
- Reload - Reloading at runtime
Npcs
- Behaviours: Nearly all we have is documented in this page and its sub pages
- Knowledge Areas (for dialogues)