User contributions for Talad
Jump to navigation
Jump to search
28 January 2025
- 08:4708:47, 28 January 2025 diff hist +48 PSUnreal GDB Debug Hints No edit summary current Tag: Visual edit
26 January 2025
- 17:0217:02, 26 January 2025 diff hist +193 N PNG File Validation Created page with "8 bytes as header: 89 50 4e 47 0d 0a 1a 0a 8 bytes as secondary header: 00 00 00 0d 49 48 44 52 4 bytes for width: 00 00 0a 00 -> 2560 4 bytes for the height: 00 00 05 0a -> 1440" current Tag: Visual edit
- 16:4716:47, 26 January 2025 diff hist −6 PSUnreal Programming →Engine Tag: Visual edit
22 January 2025
- 00:1600:16, 22 January 2025 diff hist +152 Build one Unreal Engine Plugin only No edit summary current Tag: Visual edit
18 January 2025
- 15:5315:53, 18 January 2025 diff hist +239 Hunt Locations and Natural Resources →Natural Resources Tag: Visual edit
- 15:4815:48, 18 January 2025 diff hist +10 Natural resourcesTable No edit summary current Tag: Visual edit
- 15:4715:47, 18 January 2025 diff hist +307 Natural resourcesTable No edit summary Tag: Visual edit
5 January 2025
- 21:0421:04, 5 January 2025 diff hist +54 N PSUnreal GDB Debug Hints Created page with "=== psItem === print (TCHAR*)item->current_stats->name" Tag: Visual edit
- 17:1017:10, 5 January 2025 diff hist +30 PSUnreal Programming →Engine Tag: Visual edit
28 December 2024
- 21:3121:31, 28 December 2024 diff hist +98 PSUnreal Fishing Setup No edit summary current Tag: Visual edit
- 14:3514:35, 28 December 2024 diff hist +22 Natural resourcesTable No edit summary Tag: Visual edit
25 December 2024
- 14:3514:35, 25 December 2024 diff hist +22 PSUnreal Fishing Setup No edit summary Tag: Visual edit
22 December 2024
- 23:0123:01, 22 December 2024 diff hist +160 PSUnreal Fishing Setup No edit summary Tag: Visual edit
- 22:2622:26, 22 December 2024 diff hist +713 N PSUnreal Fishing Setup Created page with "To create a fishable river do this: # Create a river by dropping this actor in the level: RiverSplineActor (new) or SM_Water_Plane_Blueprint (a bit older, but the same) # Set the mesh in the properties of the new actor you added to one of the water planes, example SM_Water_Plane # In the database in the table natural_resources.trace_mesh put the name of the actor # Point to a group in natural_resources.item_group..." Tag: Visual edit
- 22:0722:07, 22 December 2024 diff hist +42 PSUnreal Config →Dynamic elements Tag: Visual edit
20 December 2024
- 22:1722:17, 20 December 2024 diff hist +98 Unreal Materials and Textures No edit summary current Tag: Visual edit
9 December 2024
- 13:2313:23, 9 December 2024 diff hist +122 ALS for UE5.4 No edit summary current Tag: Visual edit
6 December 2024
- 23:3323:33, 6 December 2024 diff hist +84 ALS for UE5.4 No edit summary Tag: Visual edit
- 21:4021:40, 6 December 2024 diff hist +4 ALS for UE5.4 No edit summary Tag: Visual edit
5 December 2024
- 21:0621:06, 5 December 2024 diff hist +262 ALS for UE5.4 No edit summary Tag: Visual edit
- 21:0321:03, 5 December 2024 diff hist +54 ALS for UE5.4 No edit summary Tag: Visual edit
- 09:4309:43, 5 December 2024 diff hist +1,212 ALS for UE5.4 →Add PlaneShift character to ALS project Tag: Visual edit: Switched
2 December 2024
- 22:3822:38, 2 December 2024 diff hist −23 ALS for UE5.4 No edit summary Tag: Visual edit: Switched
- 21:4721:47, 2 December 2024 diff hist +638 ALS for UE5.4 No edit summary Tag: Visual edit
- 18:3218:32, 2 December 2024 diff hist +276 ALS for UE5.4 No edit summary Tag: Visual edit
- 18:3018:30, 2 December 2024 diff hist +17 N File:Effector rotation.png No edit summary current
- 17:5517:55, 2 December 2024 diff hist +1,676 ALS for UE5.4 No edit summary Tag: Visual edit
- 12:2512:25, 2 December 2024 diff hist +19 N File:Retarget properties.png No edit summary current
1 December 2024
- 23:5623:56, 1 December 2024 diff hist +317 ALS for UE5.4 No edit summary Tag: Visual edit: Switched
- 22:1122:11, 1 December 2024 diff hist +1,631 N ALS for UE5.4 Created page with "=== '''Test new ALS in separate project''' === # Create new 3rd person project with C++ # Download ALS Community plugin, copy under /Plugins (make dir if not present) # Generate Project files, recompile, and test ALS. === Add PlaneShift character to ALS project === # Import Kran character torso (for skeleton) # Import Kran modules using torso skeleton # Create a new PreviewMeshCollection with other kran pieces # Added the Virtual Bones on the kran skeleton as per tabl..." Tag: Visual edit
- 21:0721:07, 1 December 2024 diff hist +19 PSUnreal Programming →Advanced Locomotion System (ALS_CPP v4) Tag: Visual edit
29 November 2024
- 16:2316:23, 29 November 2024 diff hist +95 Mirror an animation in Unreal No edit summary current Tag: Visual edit
26 November 2024
- 10:1910:19, 26 November 2024 diff hist +717 N Mirror an animation in Unreal Created page with " To mirror an animation asset do the following: # Create a new Data Table with MirrorTableRow: (example we have MirrorDT_GOOD_skeleton) # Do the mapping of bones inside the new Data Table # Open any level, click on "Add Level Sequence" save it somewhere (you can delete it later) # Drag and Drop your animation asset to the level sequence track # Right click on the actual animation element in the timeline (right panel where you have the time, not left side) # Click on "P..." Tag: Visual edit
- 10:0510:05, 26 November 2024 diff hist +35 PSUnreal Art →Import Assets into Unreal current Tag: Visual edit
13 October 2024
- 14:4014:40, 13 October 2024 diff hist +117 Hunt Locations and Natural Resources No edit summary Tag: Visual edit
- 14:1514:15, 13 October 2024 diff hist +2 Hunt Locations and Natural Resources No edit summary Tag: Visual edit
5 October 2024
- 20:3220:32, 5 October 2024 diff hist +265 Database Design →Database Performance Monitoring current Tag: Visual edit
- 19:4219:42, 5 October 2024 diff hist +284 Database Design No edit summary Tag: Visual edit
29 September 2024
- 17:2917:29, 29 September 2024 diff hist +51 Reload - Reloading at runtime No edit summary current Tag: Visual edit
- 15:3215:32, 29 September 2024 diff hist −3 Reload - Reloading at runtime No edit summary Tag: Visual edit
- 15:3215:32, 29 September 2024 diff hist +80 Reload - Reloading at runtime No edit summary Tag: Visual edit
- 15:3115:31, 29 September 2024 diff hist +404 Reload - Reloading at runtime No edit summary Tag: Visual edit
- 15:2315:23, 29 September 2024 diff hist +529 Reload - Reloading at runtime No edit summary Tag: Visual edit
- 15:0715:07, 29 September 2024 diff hist +1,069 Reload - Reloading at runtime No edit summary Tag: Visual edit
- 00:3400:34, 29 September 2024 diff hist +73 Building PSUnreal on macOS →Wordnet current Tag: Visual edit
25 September 2024
- 23:5823:58, 25 September 2024 diff hist +320 PSUnreal Guide →Troubleshooting on Mac Tag: Visual edit
24 September 2024
- 17:1017:10, 24 September 2024 diff hist +1,116 Building PSUnreal on macOS →Troubleshooting Tag: Visual edit
- 16:4316:43, 24 September 2024 diff hist +8 Building PSUnreal on macOS →Troubleshooting Tag: Visual edit