PSUnreal Config: Difference between revisions
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* [[Music and Ambience Sounds]] | * [[Music and Ambience Sounds]] | ||
*[[Creatures and Attack sounds]] | |||
*[[Creatures, Attack Types and Attacks]] | |||
* Lights | * Lights | ||
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* [[HowtoAddASpellToTheDatabase|Howto add a spell to the database.]] | * [[HowtoAddASpellToTheDatabase|Howto add a spell to the database.]] | ||
*[[Combat and chase acceptance range]] | *[[Combat and chase acceptance range]] | ||
*[[Factions and Organizations]] | |||
*[[Weapon Trails]] | |||
*[[Voiceovers (audio files)]] | |||
== Dynamic elements == | == Dynamic elements == | ||
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*[[Add Waypoints and paths]] | *[[Add Waypoints and paths]] | ||
*[[Minigames]] | *[[Minigames]] | ||
*[[Procedural Dungeon Generation]] | |||
*[[Reload - Reloading at runtime]] | *[[Reload - Reloading at runtime]] | ||
*[[PSUnreal Fishing Setup|Fishing Setup]] | |||
== Npcs == | == Npcs == | ||
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== Mechanisms == | == Mechanisms == | ||
TODO |
Latest revision as of 20:07, 5 May 2025
Static elements
- Lights
- Howto add a spell to the database.
- Combat and chase acceptance range
- Factions and Organizations
- Weapon Trails
- Voiceovers (audio files)
Dynamic elements
- Traps
- Loot
- Guildhouses (action locations)
- Setting Items
- Add new NPC
- Add Waypoints and paths
- Minigames
- Procedural Dungeon Generation
- Reload - Reloading at runtime
- Fishing Setup
Npcs
- Behaviours: Nearly all we have is documented in this page and its sub pages
- Knowledge Areas (for dialogues)
Quests
Mechanisms
TODO